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<blockquote data-quote="GiMiK1214" data-source="post: 4203555" data-attributes="member: 63527"><p><strong>A little background on Black Powder Weapons</strong></p><p></p><p>Just to provide a little background, as a hobby I do some black powder shooting every couple of weeks and thought I would add some insight from my own experience. This is of course more for information purposes as I don't consider D&D to be a simulation game. </p><p></p><p>On Blunderbus/Shotguns: I was just firing a blackpowder short barreled shot gun. In my experience firing at 20 yards (12 squares), birdshot would hit a spread about 3ft in diameter. 32caliber buckshot (9 pellets) would strike the bulk of their shot over about 1.5 feet.</p><p></p><p>On rifled flintlock pistol: Once again a muzzle loader, Accuracy was good to hit a stationary target at 20 yards (12 squares) of normal human size. Reloading varies based on how prepared you are. I was using a powder horn instead of prepared cartridges and am not an expert or in a rush. I would estimate that I could reload the pistol and have it ready to fire again in about 30 seconds. Keep in mind a rifle takes longer as it is unweildy.</p><p></p><p>On revolvers: I've also used cap and ball revolvers, which aside from being no fun to clean (personal note, obviously not related to gameplay). Are good for 6 quick shots, but the reload for a cap and ball revolver is also a bit on the long side.</p><p></p><p>I can certainly see the per encounter power for these types of weapons in the 4e design system and can agree with that. On Blunderbuses I would suggest much like the choice for mages in 4e pick bird or buck shot after encounter for reload for next encounter. Allow adjacent targets on bird with relatively low damage and allow single target with higher damage for buck shot. I would certainly agree with the vs. Reflex for these weapons as the targets evasiveness is more of a reason to do no damage than his armor.</p><p></p><p>CarpeDM (latin: Seize the Dungeon Master)</p></blockquote><p></p>
[QUOTE="GiMiK1214, post: 4203555, member: 63527"] [b]A little background on Black Powder Weapons[/b] Just to provide a little background, as a hobby I do some black powder shooting every couple of weeks and thought I would add some insight from my own experience. This is of course more for information purposes as I don't consider D&D to be a simulation game. On Blunderbus/Shotguns: I was just firing a blackpowder short barreled shot gun. In my experience firing at 20 yards (12 squares), birdshot would hit a spread about 3ft in diameter. 32caliber buckshot (9 pellets) would strike the bulk of their shot over about 1.5 feet. On rifled flintlock pistol: Once again a muzzle loader, Accuracy was good to hit a stationary target at 20 yards (12 squares) of normal human size. Reloading varies based on how prepared you are. I was using a powder horn instead of prepared cartridges and am not an expert or in a rush. I would estimate that I could reload the pistol and have it ready to fire again in about 30 seconds. Keep in mind a rifle takes longer as it is unweildy. On revolvers: I've also used cap and ball revolvers, which aside from being no fun to clean (personal note, obviously not related to gameplay). Are good for 6 quick shots, but the reload for a cap and ball revolver is also a bit on the long side. I can certainly see the per encounter power for these types of weapons in the 4e design system and can agree with that. On Blunderbuses I would suggest much like the choice for mages in 4e pick bird or buck shot after encounter for reload for next encounter. Allow adjacent targets on bird with relatively low damage and allow single target with higher damage for buck shot. I would certainly agree with the vs. Reflex for these weapons as the targets evasiveness is more of a reason to do no damage than his armor. CarpeDM (latin: Seize the Dungeon Master) [/QUOTE]
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