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<blockquote data-quote="CleverNickName" data-source="post: 4205571" data-attributes="member: 50987"><p>You say this like it is a <u>bad</u> thing. You would still need to spend the action switching weapons, and you would still have to buy them (not cheap) and carry them (not lightweight) in the first place. As for the powers, well, at the end of the day I imagine it isn't much different from collecting scrolls and wands.</p><p></p><p>I'm under the gun at work (*rimshot*) and I have midterms to study for all this weekend, so I don't have very much free time at the moment...but I'm improvising some rules for a playable six-shooter and lever-action carbine for steampunk/Old West game settings. This sounds like the kind of weapon you would be interested in.</p><p></p><p>As for me, I like the thought of muskets being "spears with a per-encounter ability." That is probably the best and most plausable idea I have seen lately, which means I totally owe SlagMortar a beer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Anyway, my plan is to put all of these ideas into a downloadable .PDF document, sorted by time period. Primitive muzzleloaders in one section, then the faster-loading breechloaders, then repeaters. (I know...D&D is not actual history and time periods are different and realism and simulationism and blah blah blah. I just don't know a better way to sort the different types of firearms.) Then when the books are released, I will revise it and expand it. I'll probably make a 3.5/Pathfinder version, too.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4205571, member: 50987"] You say this like it is a [U]bad[/U] thing. You would still need to spend the action switching weapons, and you would still have to buy them (not cheap) and carry them (not lightweight) in the first place. As for the powers, well, at the end of the day I imagine it isn't much different from collecting scrolls and wands. I'm under the gun at work (*rimshot*) and I have midterms to study for all this weekend, so I don't have very much free time at the moment...but I'm improvising some rules for a playable six-shooter and lever-action carbine for steampunk/Old West game settings. This sounds like the kind of weapon you would be interested in. As for me, I like the thought of muskets being "spears with a per-encounter ability." That is probably the best and most plausable idea I have seen lately, which means I totally owe SlagMortar a beer. :) Anyway, my plan is to put all of these ideas into a downloadable .PDF document, sorted by time period. Primitive muzzleloaders in one section, then the faster-loading breechloaders, then repeaters. (I know...D&D is not actual history and time periods are different and realism and simulationism and blah blah blah. I just don't know a better way to sort the different types of firearms.) Then when the books are released, I will revise it and expand it. I'll probably make a 3.5/Pathfinder version, too. [/QUOTE]
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