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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="Frostmarrow" data-source="post: 4656511" data-attributes="member: 1122"><p>Since D&D is supposed to be approved for all ages and gory details left out (for the most part) I don't think firearms should focus on a bullet hitting a target.</p><p></p><p>Indeed hit points are just a measure of luck in combat. There are no actual hits in the game. There are just characters attacking and hit points disappearing. The rules does never explicitly state what happens when a weapon connects. There are no critical hit tables, for instance. You never count the number of arrows sticking out from your chest.</p><p></p><p>So the rules for firearms should reflect this too. You just blast away with your guns and hit point dwindle. Think of it as bullets never fly. Naturally players are free to describe their attacks, as always, but the rules don't.</p><p></p><p>When I think of guns in fantasy I turn to <strong>Last of the Mohicans</strong> movie with Daniel Day Lewis. The characters carry guns and as they fire them smoke is emitted from the barrel. Sometimes they reload in battle and sometimes they steal guns from their enemies to fire. A dropped loaded weapon is something the characters go for. Most of the time they rely on melee weapons, though.</p><p></p><p>I'm leaning towards guns doing thunder damage the same way a torch does fire damage. The thunder keyword also reminds everyone of the noise being made.</p><p></p><p>These are just my thoughts and no real attempt at game design.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 4656511, member: 1122"] Since D&D is supposed to be approved for all ages and gory details left out (for the most part) I don't think firearms should focus on a bullet hitting a target. Indeed hit points are just a measure of luck in combat. There are no actual hits in the game. There are just characters attacking and hit points disappearing. The rules does never explicitly state what happens when a weapon connects. There are no critical hit tables, for instance. You never count the number of arrows sticking out from your chest. So the rules for firearms should reflect this too. You just blast away with your guns and hit point dwindle. Think of it as bullets never fly. Naturally players are free to describe their attacks, as always, but the rules don't. When I think of guns in fantasy I turn to [B]Last of the Mohicans[/B] movie with Daniel Day Lewis. The characters carry guns and as they fire them smoke is emitted from the barrel. Sometimes they reload in battle and sometimes they steal guns from their enemies to fire. A dropped loaded weapon is something the characters go for. Most of the time they rely on melee weapons, though. I'm leaning towards guns doing thunder damage the same way a torch does fire damage. The thunder keyword also reminds everyone of the noise being made. These are just my thoughts and no real attempt at game design. [/QUOTE]
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