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Firearms in D&D
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<blockquote data-quote="Ibram" data-source="post: 1856972" data-attributes="member: 17640"><p>the firearms IMC are all exotic weapons, and require multiple rounds to load.</p><p></p><p>Muskets deal 1d12 points of damage, have a range of 60ft, and a crit of x3, it takes 5 full rounds to reload a musket.</p><p></p><p>Pistols are the same, but with a 10ft range, take 4 rounds to reload, and can be fired in melee without provoking an AoO.</p><p></p><p>The feat Exotic Weapons Proficiency [Blackpowder weapons] covers the use of all firearms IMC.</p><p></p><p>The feat Firearms Drill 1-3 can be taken to reduce to reload time of the weapons (as the name implies it can be taken 3 times, each time reducing the reload time by 1 full round).</p></blockquote><p></p>
[QUOTE="Ibram, post: 1856972, member: 17640"] the firearms IMC are all exotic weapons, and require multiple rounds to load. Muskets deal 1d12 points of damage, have a range of 60ft, and a crit of x3, it takes 5 full rounds to reload a musket. Pistols are the same, but with a 10ft range, take 4 rounds to reload, and can be fired in melee without provoking an AoO. The feat Exotic Weapons Proficiency [Blackpowder weapons] covers the use of all firearms IMC. The feat Firearms Drill 1-3 can be taken to reduce to reload time of the weapons (as the name implies it can be taken 3 times, each time reducing the reload time by 1 full round). [/QUOTE]
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