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Firearms in D&D
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<blockquote data-quote="David Howery" data-source="post: 1857878" data-attributes="member: 17239"><p>I don't think I'd have flintlocks in a D&D game, as they were pretty far into the Industrial Age when they appeared... a little too advanced for the typical medieval setting of D&D. Matchlocks would be better.</p><p>Once, I adapted the 2E firearms damage rules, although I never got a chance to use them in a campaign. Basically, I rather liked the 'extended damage' rules of 2E, but not the way they were applied (a pistol had a 25% of doing extended damage, as it used a D4 for damage, but a rifle used a D8, so had a much smaller chance.. the opposite of what it should have been). So, basically I had two firearms damage ranges: 1d4 for pistols and 2d4 for long guns; if a 4 is rolled on any of the die, you roll again for extended damage, as per the 2E rules. This way, the long gun has a better chance of doing extended damage (logically, as they have bigger shot and charge). OTOH, it takes a loooooong time to reload them.....</p></blockquote><p></p>
[QUOTE="David Howery, post: 1857878, member: 17239"] I don't think I'd have flintlocks in a D&D game, as they were pretty far into the Industrial Age when they appeared... a little too advanced for the typical medieval setting of D&D. Matchlocks would be better. Once, I adapted the 2E firearms damage rules, although I never got a chance to use them in a campaign. Basically, I rather liked the 'extended damage' rules of 2E, but not the way they were applied (a pistol had a 25% of doing extended damage, as it used a D4 for damage, but a rifle used a D8, so had a much smaller chance.. the opposite of what it should have been). So, basically I had two firearms damage ranges: 1d4 for pistols and 2d4 for long guns; if a 4 is rolled on any of the die, you roll again for extended damage, as per the 2E rules. This way, the long gun has a better chance of doing extended damage (logically, as they have bigger shot and charge). OTOH, it takes a loooooong time to reload them..... [/QUOTE]
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