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Firearms in the Forgotten Realms (+)
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<blockquote data-quote="MGibster" data-source="post: 9481791" data-attributes="member: 4534"><p>Why are they so expensive? I realize the economics in D&D is a bit wonky no matter how you read it, but 450 gp for a blunderbuss seems like a deliberate decision to make firearms unavailable to most people. </p><p></p><p></p><p>This is a + thread, so I'm attempting to answer your question but I'm not arguing against firearms in D&D. The long and short of it is that I think firearms takes people out of the fantasy mileu. We can imagine people people getting into a swordfight, maybe getting nicked, punched in the face, etc., etc. but when it comes to firearms people typically get shot and just go straight down. And then there's how we view hit points as working. If someone takes 11 points of damage from a longsword, does that mean they were run through the gut? It just depends on how you look at at hit points as well as how many the target has when they're hit.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9481791, member: 4534"] Why are they so expensive? I realize the economics in D&D is a bit wonky no matter how you read it, but 450 gp for a blunderbuss seems like a deliberate decision to make firearms unavailable to most people. This is a + thread, so I'm attempting to answer your question but I'm not arguing against firearms in D&D. The long and short of it is that I think firearms takes people out of the fantasy mileu. We can imagine people people getting into a swordfight, maybe getting nicked, punched in the face, etc., etc. but when it comes to firearms people typically get shot and just go straight down. And then there's how we view hit points as working. If someone takes 11 points of damage from a longsword, does that mean they were run through the gut? It just depends on how you look at at hit points as well as how many the target has when they're hit. [/QUOTE]
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