Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Firearms in the Forgotten Realms (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9482433" data-attributes="member: 6787503"><p>Here's my homebrew write-up for medieval period gunpowder weapons. Feel free to mine for ideas:</p><p></p><p style="margin-left: 20px"><strong>Gunpowder Weapons</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Simple Melee Weapon</strong></p> <p style="margin-left: 20px">Fire lance, cost: 2 gp, damage: 1d6 fire, weight: 6 lb., properties: Two-handed, smoke cloud, special.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Simple Ranged Weapon</strong></p> <p style="margin-left: 20px">Hand cannon, cost: 25 gp, damage: 1d6 piercing, weight: 6 lb., properties: Ammunition (range 30/120), loading, two-handed, armor-piercing, smoke cloud.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Martial Ranged Weapon</strong></p> <p style="margin-left: 20px">Arquebus, cost: 50 gp, damage: 1d8 piercing, weight: 11 lb., properties: Ammunition (range 80/320), loading, two-handed, armor-piercing, smoke cloud, supportable.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Weapon Properties</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Armor-piercing. </strong>When making an attack with this weapon, the target's AC is effectively reduced for the purposes of this attack by up to 3 points deriving from the target's armor and/or a shield it is wearing. Also, the weapon emits a thunderous boom audible out to 300 feet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Smoke cloud. </strong>When used, this weapon creates a 5-foot-radius sphere of smoke centered on the attacker. The sphere's area is heavily obscured. It lasts for one hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Supportable. </strong>Attacks made with this weapon gain advantage while the weapon is resting on a strong support (wall, prop, etc.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Special Weapon Properties</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fire lance. </strong>When ignited as an action, this weapon emits a 10-foot cone of flame. All creatures in the area must make a DC 10 Dexterity saving throw or take 1d6 fire damage. The fire ignites any flammable objects in the area that aren’t being worn or carried.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ammunition</strong></p> <p style="margin-left: 20px">Fire arrows (20), cost: 2 gp, weight: 1 lb.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fire arrows. </strong>When fired from a bow or crossbow, this ammunition not only deals the weapon's damage to the target on a hit, but, whether the attack hits or misses, all creatures within a 10-foot radius of the target must make a DC 10 Dexterity saving throw or take 1d6 fire damage. The fire ignites any flammable objects in the area that aren’t being worn or carried.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9482433, member: 6787503"] Here's my homebrew write-up for medieval period gunpowder weapons. Feel free to mine for ideas: [INDENT][B]Gunpowder Weapons[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]Simple Melee Weapon[/B][/INDENT] [INDENT]Fire lance, cost: 2 gp, damage: 1d6 fire, weight: 6 lb., properties: Two-handed, smoke cloud, special.[/INDENT] [INDENT][/INDENT] [INDENT][B]Simple Ranged Weapon[/B][/INDENT] [INDENT]Hand cannon, cost: 25 gp, damage: 1d6 piercing, weight: 6 lb., properties: Ammunition (range 30/120), loading, two-handed, armor-piercing, smoke cloud.[/INDENT] [INDENT][/INDENT] [INDENT][B]Martial Ranged Weapon[/B][/INDENT] [INDENT]Arquebus, cost: 50 gp, damage: 1d8 piercing, weight: 11 lb., properties: Ammunition (range 80/320), loading, two-handed, armor-piercing, smoke cloud, supportable.[/INDENT] [INDENT][/INDENT] [INDENT][B]Weapon Properties[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]Armor-piercing. [/B]When making an attack with this weapon, the target's AC is effectively reduced for the purposes of this attack by up to 3 points deriving from the target's armor and/or a shield it is wearing. Also, the weapon emits a thunderous boom audible out to 300 feet.[/INDENT] [INDENT][/INDENT] [INDENT][B]Smoke cloud. [/B]When used, this weapon creates a 5-foot-radius sphere of smoke centered on the attacker. The sphere's area is heavily obscured. It lasts for one hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.[/INDENT] [INDENT][/INDENT] [INDENT][B]Supportable. [/B]Attacks made with this weapon gain advantage while the weapon is resting on a strong support (wall, prop, etc.)[/INDENT] [INDENT][/INDENT] [INDENT][B]Special Weapon Properties[/B][/INDENT] [INDENT][/INDENT] [INDENT][B]Fire lance. [/B]When ignited as an action, this weapon emits a 10-foot cone of flame. All creatures in the area must make a DC 10 Dexterity saving throw or take 1d6 fire damage. The fire ignites any flammable objects in the area that aren’t being worn or carried.[/INDENT] [INDENT][/INDENT] [INDENT][B]Ammunition[/B][/INDENT] [INDENT]Fire arrows (20), cost: 2 gp, weight: 1 lb.[/INDENT] [INDENT][/INDENT] [INDENT][B]Fire arrows. [/B]When fired from a bow or crossbow, this ammunition not only deals the weapon's damage to the target on a hit, but, whether the attack hits or misses, all creatures within a 10-foot radius of the target must make a DC 10 Dexterity saving throw or take 1d6 fire damage. The fire ignites any flammable objects in the area that aren’t being worn or carried.[/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Firearms in the Forgotten Realms (+)
Top