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<blockquote data-quote="Riastlin" data-source="post: 5591865" data-attributes="member: 94022"><p>Excellent! Thanks for the link, that definitely looks like it may well work for the way they are presenting firearms in the setting. I get the impression that firearms are relatively new to the world, so they are not going to be real common yet (i.e. this isn't 4ed Modern -- which I assumed already -- but they are becoming common enough that its not a stretch for a PC or NPC to have one).</p><p></p><p></p><p></p><p>Personally, I see firearms (as they are currently being previewed) as something that most characters would use with an encounter or daily ranged attack. The higher damage of the firearm takes advantage of the higher damage expressions of the limited use powers. The biggest problem would be with powers that presume 2 shots. Even there though I would think it would be pretty easy to incorporate something like a double barreled shotgun if you wanted to.</p><p></p><p>Edit to add: Basically, the way I see it, you have two options when introducing firearms into a more or less traditional fantasy rpg. A) You make firearms the default ranged weapon, in which case you can just pretty much eliminate bows and crossbows. This more or less puts you in Civil War/Revolutionary War era. Sure, there may have been some use of bows for very specific purposes, but in general, the rank and file were using firearms and then switching to melee when ranks closed. Option B) is to balance firearms with other ranged weapons so that in theory at least, there is an equal distribution of players choosing each type of weapon. To do this, you need to make firearms do more damage, but have some sort of heavier opportunity cost -- either extra feats to get on par with bows, or much higher damage but longer reloads, etc.</p><p></p><p>Personally, I like the idea of shooting for option B, and it seems that these rules are going to be at the very least, close to accomplishing that goal.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5591865, member: 94022"] Excellent! Thanks for the link, that definitely looks like it may well work for the way they are presenting firearms in the setting. I get the impression that firearms are relatively new to the world, so they are not going to be real common yet (i.e. this isn't 4ed Modern -- which I assumed already -- but they are becoming common enough that its not a stretch for a PC or NPC to have one). Personally, I see firearms (as they are currently being previewed) as something that most characters would use with an encounter or daily ranged attack. The higher damage of the firearm takes advantage of the higher damage expressions of the limited use powers. The biggest problem would be with powers that presume 2 shots. Even there though I would think it would be pretty easy to incorporate something like a double barreled shotgun if you wanted to. Edit to add: Basically, the way I see it, you have two options when introducing firearms into a more or less traditional fantasy rpg. A) You make firearms the default ranged weapon, in which case you can just pretty much eliminate bows and crossbows. This more or less puts you in Civil War/Revolutionary War era. Sure, there may have been some use of bows for very specific purposes, but in general, the rank and file were using firearms and then switching to melee when ranks closed. Option B) is to balance firearms with other ranged weapons so that in theory at least, there is an equal distribution of players choosing each type of weapon. To do this, you need to make firearms do more damage, but have some sort of heavier opportunity cost -- either extra feats to get on par with bows, or much higher damage but longer reloads, etc. Personally, I like the idea of shooting for option B, and it seems that these rules are going to be at the very least, close to accomplishing that goal. [/QUOTE]
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