Firearms Preview

Morrus

Well, that was fun
Staff member
This preview contains an extract from the ZEITGEIST Player's Guide, introducing firearms to the game. We hope you enjoy it!

ZEITGEIST will be here very soon, I promise! Hopefully these previews (and the nine character themes in another thread) will help satiate your appetite a little in the meantime.

As with the theme previews, I put these together myself, so they're not as pretty as the stuff done by our layout artist. And, as with the themes, these are previews based on the near-final manuscript, so there may be some minor differences in the final Player's Guide.

This is the D&D 4E version. There is, of course, a Pathfinder RPG equivalent.
 

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john112364

Explorer
I like the preview. There are some definite plusses to having a gun, without overshadowing other weapons. Basically shoot 'em then draw your real weapon. Good job of balancing.
 

Colmarr

First Post
I still think these are probably the best firearms rules for D&D (of any edition) that I've seen. They make them worthwhile but not overpowered.

But load standard wasn't enough. Now they're load 2? :D

Mock outrage aside, I don't think there's much of a practical difference between the two. Whether it's load standard or load 2, it still equates to one shot per encounter unless you're carrying more than one weapon.

It has more relevance to NPCs (wink wink) than PCs, unless you don't apply the same reload rules to them.
 

Morrus

Well, that was fun
Staff member
I still think these are probably the best firearms rules for D&D (of any edition) that I've seen. They make them worthwhile but not overpowered.

But load standard wasn't enough. Now they're load 2? :D

Mock outrage aside, I don't think there's much of a practical difference between the two. Whether it's load standard or load 2, it still equates to one shot per encounter unless you're carrying more than one weapon.

It has more relevance to NPCs (wink wink) than PCs, unless you don't apply the same reload rules to them.

Bear in mind the preview doesn't include feats.
 

Colmarr

First Post
Bear in mind the preview doesn't include feats.

Assuming they're the same as the feats RangerWickett posted about as part of his firearms teaser a few weeks ago, I'm aware of them. And they form part of why I consider this "probably the best firearms rules for D&D (of any edition) that I've seen". :)

I wasn't objecting to load 2. It fits well with what is actually involved in loading a firearm of that type. I was getting in first to point out that there is little practical difference between load standard and load 2. Attempting either is a poor use of standard actions, and is unlikely to come up that often for PCs.

It's more of an issue for NPCs, particularly if a firearm is their primary weapon (and I can think of one in particular in the first adventure).

Unless, of course, they get either a special dispensation from the reloading rules, or a bandolier filled with loaded firearms.
 



Riastlin

First Post
Thanks for the preview! As I've mentioned earlier, I've been toying with the idea of bringing firearms into my next D&D campaign, but have been wrestling with the balance issues. These are certainly a very good start and I will be looking forward to seeing the full set. Though I seem to have missed the other firearms preview. :(
 

Cellowyn

Explorer
This preview contains an extract from the ZEITGEIST Player's Guide, introducing firearms to the game. We hope you enjoy it!

ZEITGEIST will be here very soon, I promise! Hopefully these previews (and the nine character themes in another thread) will help satiate your appetite a little in the meantime.

As with the theme previews, I put these together myself, so they're not as pretty as the stuff done by our layout artist. And, as with the themes, these are previews based on the near-final manuscript, so there may be some minor differences in the final Player's Guide.

This is the D&D 4E version. There is, of course, a Pathfinder RPG equivalent.
When will the PFRPG version be released for us to drool over?
 

[OMENRPG]Ben

First Post
Very interesting! I have tried many different versions of firearms in my home 4e games, and this comes closest to what has worked best at my table in experience. One of the key aspects of archaic firearms is the fragility of their explosives. I was happy to see that they had a chance of becoming damaged due to mishaps, would this be explained similarly for a jam? What about rules for the weapon getting wet, or extremely difficult to find/produce gunpowder?

I'd be curious to see what a fully statted Ranger would look like with Quick Draw and any of the other firearms feats RangerWickett will be implementing. A character that could fire a 3d10 rifle every round would certainly be devastating...
 

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