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General Tabletop Discussion
*Pathfinder & Starfinder
Firearms Resolve on Touch AC (The Calculation)
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<blockquote data-quote="N'raac" data-source="post: 6176367" data-attributes="member: 6681948"><p>Well, we could certainly structure more "real world" early firearms. Just provide for them to do massive damage, with a lengthy reload time. The logical result should be characters who carry one or more loaded firearms, discharge them into combat (for massive damage), then complete the combat in melee, since reloading is prohibitively time-consuming.</p><p></p><p>Or we accept a compromise model where damage and reload time are scaled down and a firearm user can be competitive with other combat options. Much like the realism that most deaths from medieval combat came from infection, dragging out over some time, and was not instant on the battlefield, realistic early firearms would probably not add to the enjoyability of the game, so we sacrifice realism to game play.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6176367, member: 6681948"] Well, we could certainly structure more "real world" early firearms. Just provide for them to do massive damage, with a lengthy reload time. The logical result should be characters who carry one or more loaded firearms, discharge them into combat (for massive damage), then complete the combat in melee, since reloading is prohibitively time-consuming. Or we accept a compromise model where damage and reload time are scaled down and a firearm user can be competitive with other combat options. Much like the realism that most deaths from medieval combat came from infection, dragging out over some time, and was not instant on the battlefield, realistic early firearms would probably not add to the enjoyability of the game, so we sacrifice realism to game play. [/QUOTE]
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Firearms Resolve on Touch AC (The Calculation)
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