Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Firearms to be made a fixed part of the game, new Weapons Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8982289" data-attributes="member: 93670"><p>I worry about the ranges listed on those weapons being a bit too extreme absent some serious & unhinted changes to vision ranges.</p><p>[spoiler="simple ranged"]</p><ul> <li data-xf-list-type="ul">Light crossbow Range: 80/320 - half a standard chessex mat/<strong><u><em>more</em></u> than the <em>entire</em> chessex megamat</strong></li> <li data-xf-list-type="ul">Dart Range: 20/60 - This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range</li> <li data-xf-list-type="ul">Shortbow Range: 80/320 - half a standard chessex mat/ <strong><u><em>more</em></u> than the <em>entire</em> chessex megamat</strong></li> <li data-xf-list-type="ul">Sling Range: 30/120 - half a standard chessex mat/the <em>entire</em> standard chessex mat or <em>half</em> the chessex megamat.</li> </ul><p></p><p>[/spoiler]</p><p></p><p>[spoiler="martial ranged"]</p><ul> <li data-xf-list-type="ul">Blowgun Range: 25/100- This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range/almostthe <em>entire</em> standard chessex mat or just under <em>half</em> the chessex megamat.</li> <li data-xf-list-type="ul">Crossbow heavy Range: 30/120 - half a standard chessex mat/the <em>entire</em> standard chessex mat or <em>half</em> the chessex megamat.</li> <li data-xf-list-type="ul">hand crossbow Range: 100/400 -almost an entire standard standard cchessex mat or somewhere between a third & half the megamat./ <strong>almost two full megamats</strong></li> <li data-xf-list-type="ul">longbow Range: 150/600 - almost an entire standard standard cchessex mat or somewhere between a third & half the megamat/ <strong>almost THREE full megamats </strong></li> <li data-xf-list-type="ul">Musket Range: 40/120 - half a standard chessex mat/the <em>entire</em> standard chessex mat or <em>half</em> the chessex megamat.</li> <li data-xf-list-type="ul">Pistol Range: 30/90 This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range / almost an entire standard standard cchessex mat or somewhere between a third & half the megamat.</li> </ul><p>[/spoiler]</p><p>As we move into VTTs being more & more common with wotc even planning one this excess becomes even more problematic because it forces the GMs to make maps that can accommodate bob wanting to attack from max range or bob and alice wanting to attack from max ramge but from different directions. Wotc showed some outdoor environments in their VTT video recently, I'd bet that odds were slim & near zero that those maps met those bars. With a dry erase matit's easy for a GM to absolve responsibility for those extremes just by saying "the mat's not that big man... here's a broadstrokes of what your character sees/thinks is between you & that target". With a capable VTT the GM lacks that shield though because the only thing stopping bob from having a perfect gods eye view is the GM refusing to zoom the map.</p><p></p><p>For the record, chessex megamat is [ispoiler]34.5inches x48 inches[/ispoiler] & the standard map is [ispoiler]23.5inches x 26 inches.[/ispoiler].</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8982289, member: 93670"] I worry about the ranges listed on those weapons being a bit too extreme absent some serious & unhinted changes to vision ranges. [spoiler="simple ranged"] [LIST] [*]Light crossbow Range: 80/320 - half a standard chessex mat/[B][U][I]more[/I][/U] than the [I]entire[/I] chessex megamat[/B] [*]Dart Range: 20/60 - This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range [*]Shortbow Range: 80/320 - half a standard chessex mat/ [B][U][I]more[/I][/U] than the [I]entire[/I] chessex megamat[/B] [*]Sling Range: 30/120 - half a standard chessex mat/the [I]entire[/I] standard chessex mat or [I]half[/I] the chessex megamat. [/LIST] [/spoiler] [spoiler="martial ranged"] [LIST] [*]Blowgun Range: 25/100- This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range/almostthe [I]entire[/I] standard chessex mat or just under [I]half[/I] the chessex megamat. [*]Crossbow heavy Range: 30/120 - half a standard chessex mat/the [I]entire[/I] standard chessex mat or [I]half[/I] the chessex megamat. [*]hand crossbow Range: 100/400 -almost an entire standard standard cchessex mat or somewhere between a third & half the megamat./ [B]almost two full megamats[/B] [*]longbow Range: 150/600 - almost an entire standard standard cchessex mat or somewhere between a third & half the megamat/ [B]almost THREE full megamats [/B] [*]Musket Range: 40/120 - half a standard chessex mat/the [I]entire[/I] standard chessex mat or [I]half[/I] the chessex megamat. [*]Pistol Range: 30/90 This is great & allows the attacker to swing about in an encounter attacking targets at will while allies engage at close range / almost an entire standard standard cchessex mat or somewhere between a third & half the megamat. [/LIST] [/spoiler] As we move into VTTs being more & more common with wotc even planning one this excess becomes even more problematic because it forces the GMs to make maps that can accommodate bob wanting to attack from max range or bob and alice wanting to attack from max ramge but from different directions. Wotc showed some outdoor environments in their VTT video recently, I'd bet that odds were slim & near zero that those maps met those bars. With a dry erase matit's easy for a GM to absolve responsibility for those extremes just by saying "the mat's not that big man... here's a broadstrokes of what your character sees/thinks is between you & that target". With a capable VTT the GM lacks that shield though because the only thing stopping bob from having a perfect gods eye view is the GM refusing to zoom the map. For the record, chessex megamat is [ispoiler]34.5inches x48 inches[/ispoiler] & the standard map is [ispoiler]23.5inches x 26 inches.[/ispoiler]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Firearms to be made a fixed part of the game, new Weapons Rules
Top