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General Tabletop Discussion
*Dungeons & Dragons
Firearms to be made a fixed part of the game, new Weapons Rules
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<blockquote data-quote="Emberashh" data-source="post: 8982410" data-attributes="member: 7040941"><p>I think we actually don't get enough "big" battlemaps. Even with scaling down it seems like a lot of people trend towards relatively small areas. </p><p></p><p>Having maps where long range classes actually have room to breath isn't a bad thing, and having a good mix of all sorts of situations makes for a more interesting time and can even help enforce the games balance a bit. </p><p></p><p>Its a lot easier to take the penalty of having to swap off a Longbow or fire it at disadvantage (or whatever) if you know not every fight you're gonna be in will restrict you like that. </p><p></p><p>That incidentaly is also part and parcel to why white room theorycrafting tends to be disconnected from actual play. The environment a battle takes place in has a lot more influence on what is or isn't strong than people give it credit for.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 8982410, member: 7040941"] I think we actually don't get enough "big" battlemaps. Even with scaling down it seems like a lot of people trend towards relatively small areas. Having maps where long range classes actually have room to breath isn't a bad thing, and having a good mix of all sorts of situations makes for a more interesting time and can even help enforce the games balance a bit. Its a lot easier to take the penalty of having to swap off a Longbow or fire it at disadvantage (or whatever) if you know not every fight you're gonna be in will restrict you like that. That incidentaly is also part and parcel to why white room theorycrafting tends to be disconnected from actual play. The environment a battle takes place in has a lot more influence on what is or isn't strong than people give it credit for. [/QUOTE]
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Firearms to be made a fixed part of the game, new Weapons Rules
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