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Firearms: Yes or No
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<blockquote data-quote="Raven Crowking" data-source="post: 1558279" data-attributes="member: 18280"><p>So, what is the difference between the personal power I spend to take ranks in Craft (firearm)? Or, how is the action in the firearm different than that of my creating a fire? Primitive firearms are also not automation -- they are chemical in nature (or better, in D&D, alchemical).</p><p></p><p>But I was just being cheeky earlier, so you can ignore the above if you like!</p><p></p><p>I went through a long period of not wanting firearms, steam trains, and the like in my fantasy worlds. Then Alan Moore got me to rethink the idea. If I was to devise a new campaign world today, I think it would be a modified earth using the Dictionary of Imaginary Places, making it a kind of "League of Extraordinary Gentlemen" wannabe. Victorian adventurers off to South America to seek Maple White Land while avoiding the Army of the Ants. Lots of stuff from Deadlands in the American West. Young Lord Greystoke found in Africa, while strange things happen in Arkham, and astral envoys are sent to Barsoom..... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1558279, member: 18280"] So, what is the difference between the personal power I spend to take ranks in Craft (firearm)? Or, how is the action in the firearm different than that of my creating a fire? Primitive firearms are also not automation -- they are chemical in nature (or better, in D&D, alchemical). But I was just being cheeky earlier, so you can ignore the above if you like! I went through a long period of not wanting firearms, steam trains, and the like in my fantasy worlds. Then Alan Moore got me to rethink the idea. If I was to devise a new campaign world today, I think it would be a modified earth using the Dictionary of Imaginary Places, making it a kind of "League of Extraordinary Gentlemen" wannabe. Victorian adventurers off to South America to seek Maple White Land while avoiding the Army of the Ants. Lots of stuff from Deadlands in the American West. Young Lord Greystoke found in Africa, while strange things happen in Arkham, and astral envoys are sent to Barsoom..... :cool: [/QUOTE]
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