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*TTRPGs General
Firearms: Yes or No
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<blockquote data-quote="mmadsen" data-source="post: 1566018" data-attributes="member: 1645"><p>Certainly firearms have excellent penetration against medieval armor, but armor "of proof" was made -- at extra expense, and weighing much more than thinner armor.</p><p></p><p>Even without firearms, well-trained pikemen could face down heavy cavalry. With firearms, they had some offense. </p><p></p><p>Some people have suggested making firearms use ranged touch attacks -- no armor bonuses to AC. That seems severe when we know that armor of proof did exist -- and +5 plate has to be better than that.</p><p></p><p>Other people have suggested a penetration bonus, i.e., +4 to-hit, only vs. armor bonuses. If you wanted to make things a bit more complicated, you could have that penetration bonus drop off with each range increment.</p><p></p><p>Good points. Of course, I can't imagine the panic/terror is any worse than when facing down demons, wizards launching fireballs and lightning bolts, etc.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1566018, member: 1645"] Certainly firearms have excellent penetration against medieval armor, but armor "of proof" was made -- at extra expense, and weighing much more than thinner armor. Even without firearms, well-trained pikemen could face down heavy cavalry. With firearms, they had some offense. Some people have suggested making firearms use ranged touch attacks -- no armor bonuses to AC. That seems severe when we know that armor of proof did exist -- and +5 plate has to be better than that. Other people have suggested a penetration bonus, i.e., +4 to-hit, only vs. armor bonuses. If you wanted to make things a bit more complicated, you could have that penetration bonus drop off with each range increment. Good points. Of course, I can't imagine the panic/terror is any worse than when facing down demons, wizards launching fireballs and lightning bolts, etc. [/QUOTE]
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