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<blockquote data-quote="marune" data-source="post: 2035310" data-attributes="member: 18243"><p>In my current campaign (Set in FR, precisely near Waterdeep) a new player has chosen to play a Swashbuckler (From Complete Warrior). </p><p></p><p>Remembering fire arms from the old 2E Forgotten Realms Adventure, I looked in the DMG for rules about fire arms.</p><p></p><p>I have the following questions... (We use 3.5)</p><p></p><p>1) Pistols and Mukset reload time is 1 standard action. Could a feat bring those to 1 move-equivalent action ?. </p><p></p><p>2) How would you handle "pre-loading" of the fire arms.</p><p></p><p>3) Say I have two loaded pistols, (if he PCs know a fight is comming), how would you handle firing with the two pistols, one in each hands.</p><p></p><p></p><p>Thanks for help.</p><p></p><p></p><p>PS. I dont want to know how it would work in RL, etc.. I want advices based on the rules of D&D v. 3.5.</p></blockquote><p></p>
[QUOTE="marune, post: 2035310, member: 18243"] In my current campaign (Set in FR, precisely near Waterdeep) a new player has chosen to play a Swashbuckler (From Complete Warrior). Remembering fire arms from the old 2E Forgotten Realms Adventure, I looked in the DMG for rules about fire arms. I have the following questions... (We use 3.5) 1) Pistols and Mukset reload time is 1 standard action. Could a feat bring those to 1 move-equivalent action ?. 2) How would you handle "pre-loading" of the fire arms. 3) Say I have two loaded pistols, (if he PCs know a fight is comming), how would you handle firing with the two pistols, one in each hands. Thanks for help. PS. I dont want to know how it would work in RL, etc.. I want advices based on the rules of D&D v. 3.5. [/QUOTE]
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