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<blockquote data-quote="Shadeydm" data-source="post: 3601919" data-attributes="member: 44243"><p>Fantasy Setting Firearms (exotic weapons)</p><p></p><p>Pistol: </p><p>ranged touch attack</p><p>range increment 50' maximum range x5</p><p>-6 to hit (non proficient)</p><p>-2 to hit (proficient)</p><p>damage d10 (crit x3)</p><p>damage (vs. medium or better armor) d10 non-lethal (crit x3 lethal)</p><p>clean & reload (non proficient) 2 full round actions + 1 standard action</p><p>Clean & reload (proficient) 2 full round actions</p><p></p><p>Musket:</p><p>ranged touch attack</p><p>range increment 150' maximum range x5</p><p>-6 to hit (non proficient)</p><p>-2 to hit (proficient)</p><p>damage 2d6 (crit x3)</p><p>damage (vs. medium or better armor) 2d6 non-lethal (crit x3 lethal)</p><p>clean and reload (non proficient) 2 full round actions +1 move equivalent action</p><p>clean and reload (proficient) 1 full round action + 1 standard action</p><p></p><p>Ok so what I have done here is bump up the damage on both weapons increased and increased the range. Additionally I have kept both the notion that they are ranged touch attacks and that medium or better armor change the damage to non-lethal while adding the clause that on a crit the medium or heavy armor wearer still suffers leathal damage. I am still trying to figure a way to articulate in a rules sense that creature with significant amounts of natural armor gain the same benefit as wearing Medium or better armor, any suggestion? Should I simply add a clause that creatures with +4 or better natural armor gain the same benefits as though they are wearing medium armor for the purpose of determining damaged caused by firearms?</p></blockquote><p></p>
[QUOTE="Shadeydm, post: 3601919, member: 44243"] Fantasy Setting Firearms (exotic weapons) Pistol: ranged touch attack range increment 50' maximum range x5 -6 to hit (non proficient) -2 to hit (proficient) damage d10 (crit x3) damage (vs. medium or better armor) d10 non-lethal (crit x3 lethal) clean & reload (non proficient) 2 full round actions + 1 standard action Clean & reload (proficient) 2 full round actions Musket: ranged touch attack range increment 150' maximum range x5 -6 to hit (non proficient) -2 to hit (proficient) damage 2d6 (crit x3) damage (vs. medium or better armor) 2d6 non-lethal (crit x3 lethal) clean and reload (non proficient) 2 full round actions +1 move equivalent action clean and reload (proficient) 1 full round action + 1 standard action Ok so what I have done here is bump up the damage on both weapons increased and increased the range. Additionally I have kept both the notion that they are ranged touch attacks and that medium or better armor change the damage to non-lethal while adding the clause that on a crit the medium or heavy armor wearer still suffers leathal damage. I am still trying to figure a way to articulate in a rules sense that creature with significant amounts of natural armor gain the same benefit as wearing Medium or better armor, any suggestion? Should I simply add a clause that creatures with +4 or better natural armor gain the same benefits as though they are wearing medium armor for the purpose of determining damaged caused by firearms? [/QUOTE]
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