Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Firearms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tzeentch" data-source="post: 4404057" data-attributes="member: 13222"><p>The concept of "armor piercing" doesn't strike me as working well in D&D where Armor Class is a rather abstract measure of a character's ability to absorb damage, and is rather closely tied to some of the balancing conceits of the game.</p><p></p><p>If people balk at the rather high damage codes you could reduce them and add more properties like high crit or full auto being burst effects. D&D is very cinematic so aiming for Hollywood realism is probably a good goal (gunshots knocking people back, full auto gunfire being more a distraction or low damage AOE, headshots at extreme range, "just a flesh wound", etc)</p><p></p><p>Your doc looks pretty reasonable, and is mechanically simple to integrate into any campaign. I'd feel pretty good about allowing most of your percussion weapons in a straight D&D game as they are written. Most are side-grades for the longbow/shortbow, and are thematically quite interesting. At a glance they are not overpowering and have shortcomings of their own - as well as a built-in cutout with regards to ammo availability (something D&D 2e abused to a ridiculous degree with its already crummy guns being saddled with smokepowder costs).</p><p></p><p>If you want to present guns as the democratic force of ranged application of force and still have bows as the artisans choice you could always introduce a gearbow (compound bow) technology. Hmm ... that conjures an interesting campaign idea ... You could probably get some interesting ideas for magitech guns from Iron Kingdoms as well.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4404057, member: 13222"] The concept of "armor piercing" doesn't strike me as working well in D&D where Armor Class is a rather abstract measure of a character's ability to absorb damage, and is rather closely tied to some of the balancing conceits of the game. If people balk at the rather high damage codes you could reduce them and add more properties like high crit or full auto being burst effects. D&D is very cinematic so aiming for Hollywood realism is probably a good goal (gunshots knocking people back, full auto gunfire being more a distraction or low damage AOE, headshots at extreme range, "just a flesh wound", etc) Your doc looks pretty reasonable, and is mechanically simple to integrate into any campaign. I'd feel pretty good about allowing most of your percussion weapons in a straight D&D game as they are written. Most are side-grades for the longbow/shortbow, and are thematically quite interesting. At a glance they are not overpowering and have shortcomings of their own - as well as a built-in cutout with regards to ammo availability (something D&D 2e abused to a ridiculous degree with its already crummy guns being saddled with smokepowder costs). If you want to present guns as the democratic force of ranged application of force and still have bows as the artisans choice you could always introduce a gearbow (compound bow) technology. Hmm ... that conjures an interesting campaign idea ... You could probably get some interesting ideas for magitech guns from Iron Kingdoms as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Firearms
Top