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<blockquote data-quote="Tzeentch" data-source="post: 4405497" data-attributes="member: 13222"><p>That's probably not strictly necessary, honestly. Trying to be too simulationist with firearms is either going to make them outright unbalanced, or put them in a position of being rather useless in a world where any shmuck can pick up a longbow and use it to full effect.</p><p></p><p>Magitech golem armor <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Exalted and other games have pulled it off. If you have Iron Kingdoms (I keep bringing it up because it handles all this pretty elegantly in the background) they have steam armor rules in liber mechanika that could be adapted to 4e easily (I'll post an inspired adaption later).</p><p></p><p>4th Ed has cut down on a lot of the rather useless or obvious uses of items and rolled them into other powers so requiring a feat to fire a gun full auto seems odd (although IIRC that's how d20 Modern did it).</p><p></p><p>The trick is to make the differences flavorful enough to justify the introduction <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I guess the hard part is deciding if you want to do a generic firearms supplement for 4th edition rules in general, or something that can be used as a plug-in for a points of light campaign.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4405497, member: 13222"] That's probably not strictly necessary, honestly. Trying to be too simulationist with firearms is either going to make them outright unbalanced, or put them in a position of being rather useless in a world where any shmuck can pick up a longbow and use it to full effect. Magitech golem armor :) Exalted and other games have pulled it off. If you have Iron Kingdoms (I keep bringing it up because it handles all this pretty elegantly in the background) they have steam armor rules in liber mechanika that could be adapted to 4e easily (I'll post an inspired adaption later). 4th Ed has cut down on a lot of the rather useless or obvious uses of items and rolled them into other powers so requiring a feat to fire a gun full auto seems odd (although IIRC that's how d20 Modern did it). The trick is to make the differences flavorful enough to justify the introduction :) I guess the hard part is deciding if you want to do a generic firearms supplement for 4th edition rules in general, or something that can be used as a plug-in for a points of light campaign. [/QUOTE]
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