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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6068547" data-attributes="member: 1165"><p>I think the problem was less the gun rules and more the character growth rules. Boosting melee damage was easy - Strength (which you could boost with levels, apply larger bonuses for a two-handed weapon), Melee Smash (up to three times), and Living Weapon Boosts.</p><p></p><p>Boosting firearm damage involved taking levels of Soldier or Gunslinger, and either getting a +2 bonus or just getting a lot of shots. (The Gunslinger could spend an action point to do high damage, at level 10, which probably isn't as good as Fists of Iron.) The Soldier's bonus could even be applied to a melee weapon, adding insult to injury.</p><p></p><p>A pistol did the same damage as a greatsword, at range, with one hand, and of course did far more damage than Combat Martial Arts. (Realistically you'd use two hands, but you don't <em>have</em> to.) But noone who uses a greatsword or even a nightstick ever did the base damage. They'd get to apply Strength to it at the very least.</p><p></p><p>When I was running d20 Modern, I once ran a very boring encounter where some bodyguards provided very good protection to their principal but could deal pathetic damage with their pistols. (I gave them all Desert Eagle .50s, even though that's not remotely reasonable, just for the average +2 damage.) Feats that let you boost firearm damage (perhaps at the same rate as Living Weapon?) were sorely needed, and I started introducing that as a house rule to my game as a direct result of said dreary encounter.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6068547, member: 1165"] I think the problem was less the gun rules and more the character growth rules. Boosting melee damage was easy - Strength (which you could boost with levels, apply larger bonuses for a two-handed weapon), Melee Smash (up to three times), and Living Weapon Boosts. Boosting firearm damage involved taking levels of Soldier or Gunslinger, and either getting a +2 bonus or just getting a lot of shots. (The Gunslinger could spend an action point to do high damage, at level 10, which probably isn't as good as Fists of Iron.) The Soldier's bonus could even be applied to a melee weapon, adding insult to injury. A pistol did the same damage as a greatsword, at range, with one hand, and of course did far more damage than Combat Martial Arts. (Realistically you'd use two hands, but you don't [i]have[/i] to.) But noone who uses a greatsword or even a nightstick ever did the base damage. They'd get to apply Strength to it at the very least. When I was running d20 Modern, I once ran a very boring encounter where some bodyguards provided very good protection to their principal but could deal pathetic damage with their pistols. (I gave them all Desert Eagle .50s, even though that's not remotely reasonable, just for the average +2 damage.) Feats that let you boost firearm damage (perhaps at the same rate as Living Weapon?) were sorely needed, and I started introducing that as a house rule to my game as a direct result of said dreary encounter. [/QUOTE]
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