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<blockquote data-quote="77IM" data-source="post: 7603439" data-attributes="member: 12377"><p>The same is true of crossbows -- but in 5E, for the sake of game-play, crossbows merely have the "loading" property which means you can't make multiple attacks in the same round.</p><p></p><p>But, a nice thing about requiring an action to reload, is that it encourages people to carry multiple loaded pistols, since drawing a new gun is much faster than reloading. Thus leading to the classic image of a pirate with a brace of four pistols.</p><p></p><p>At one point I toyed with including both in my campaign: the expensive "loading" guns in the DMG would be breech-loading flintlocks; but at character creation, all you could get would be old muzzle-loading matchlocks (or wheellocks or snaplocks or whatever) that cost 1/10 as much but required an action to reload. Eventually I ditched this idea because, in a raging fight, I didn't want to keep track of which NPCs had shot on the previous round. So instead I am making the cheap guns just do one smaller size of damage die, which puts them roughly on par with light/heavy crossbows.</p></blockquote><p></p>
[QUOTE="77IM, post: 7603439, member: 12377"] The same is true of crossbows -- but in 5E, for the sake of game-play, crossbows merely have the "loading" property which means you can't make multiple attacks in the same round. But, a nice thing about requiring an action to reload, is that it encourages people to carry multiple loaded pistols, since drawing a new gun is much faster than reloading. Thus leading to the classic image of a pirate with a brace of four pistols. At one point I toyed with including both in my campaign: the expensive "loading" guns in the DMG would be breech-loading flintlocks; but at character creation, all you could get would be old muzzle-loading matchlocks (or wheellocks or snaplocks or whatever) that cost 1/10 as much but required an action to reload. Eventually I ditched this idea because, in a raging fight, I didn't want to keep track of which NPCs had shot on the previous round. So instead I am making the cheap guns just do one smaller size of damage die, which puts them roughly on par with light/heavy crossbows. [/QUOTE]
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