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<blockquote data-quote="tglassy" data-source="post: 7603549" data-attributes="member: 6855204"><p>I wanted to play a gunslinging Fire Genasi Fiend Warlock once. My DM said ok, and had him do a quest which resulted in being given a six shot revolver. </p><p></p><p>It worked ok. But what I eventually realized was that I’d only ever fire it once. Twice if I took the Pact of the Blade and he let me use it as a pact weapon, which he would have. </p><p></p><p>But then we got a better idea. I reskinned my Eldritch Blast as Him having an Infernal, Enchanted revolver, which he did not have to reload, and which he could summon whenever he wanted as a free action. In other words, the revolver didn’t exist as far as game mechanics was concerned, it was just how his Eldritch Blast looked. </p><p></p><p>A few changes to his Invocations on the next level up (lvl 5) and he was firing two enchanted bullets per round, each of which was powered up (Agonizing Blast) and pushing back the enemies (repelling Blast). </p><p></p><p>I always had him diving to the side and moving as he shot, bullet time style. It was amazing. I found some Winged Boots, and reflagged then to look like the boots that Mordo had in Doctor Strange, and would run over the enemies during combat, raining bullets down on top of them as I flipped and dove above them, knocking them all over the place. It was wonderful. My favorite character so far. Went with Pact of the Chain for an Imp Familiar to get advantage and have Devil’s Sight for free. </p><p></p><p>All that said, take the mechanics, rename and refluff. It’s not going to break anything to give them a pistol from the DMG, but there might be a better solution just reskinning something else.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7603549, member: 6855204"] I wanted to play a gunslinging Fire Genasi Fiend Warlock once. My DM said ok, and had him do a quest which resulted in being given a six shot revolver. It worked ok. But what I eventually realized was that I’d only ever fire it once. Twice if I took the Pact of the Blade and he let me use it as a pact weapon, which he would have. But then we got a better idea. I reskinned my Eldritch Blast as Him having an Infernal, Enchanted revolver, which he did not have to reload, and which he could summon whenever he wanted as a free action. In other words, the revolver didn’t exist as far as game mechanics was concerned, it was just how his Eldritch Blast looked. A few changes to his Invocations on the next level up (lvl 5) and he was firing two enchanted bullets per round, each of which was powered up (Agonizing Blast) and pushing back the enemies (repelling Blast). I always had him diving to the side and moving as he shot, bullet time style. It was amazing. I found some Winged Boots, and reflagged then to look like the boots that Mordo had in Doctor Strange, and would run over the enemies during combat, raining bullets down on top of them as I flipped and dove above them, knocking them all over the place. It was wonderful. My favorite character so far. Went with Pact of the Chain for an Imp Familiar to get advantage and have Devil’s Sight for free. All that said, take the mechanics, rename and refluff. It’s not going to break anything to give them a pistol from the DMG, but there might be a better solution just reskinning something else. [/QUOTE]
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