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<blockquote data-quote="Tony Vargas" data-source="post: 7605815" data-attributes="member: 996"><p>I'm not even so sure it's that big a deal. Why do firearms have to be particularly lethal? They just punch holes in people down range. Spears punch holes in people, arrows & quarrels punch holes in people - a dagger can certainly kill, but only does a d4. </p><p>Historically what made firearms so revolutionary wasn't that they were deadlier or longer-ranged than bows but that they required less training and physical ability to use, so you could field more troops armed with them. What made them fearsome to peoples unfamiliar with them was the noise (and that the projectile might not be noted right away), as much as the lethality. Oh, and the sheer amount of smoke from black powder is just crazy, modern powder is rightly called 'smokeless.'</p><p></p><p>So, if we really want to model firearms well in the game, they'd be 'simple' weapons, that would do decent damage without much regard to who's using them (no stat bonus to damage), and hit reasonably well, again without much regard to training (a static bonus to hit instead of proficiency, perhaps). And, of course, a low RoF, due to reloading, so all those Extra Attacks and such you get at high level are meaningless. </p><p>Appealing at low level, meh beyond that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7605815, member: 996"] I'm not even so sure it's that big a deal. Why do firearms have to be particularly lethal? They just punch holes in people down range. Spears punch holes in people, arrows & quarrels punch holes in people - a dagger can certainly kill, but only does a d4. Historically what made firearms so revolutionary wasn't that they were deadlier or longer-ranged than bows but that they required less training and physical ability to use, so you could field more troops armed with them. What made them fearsome to peoples unfamiliar with them was the noise (and that the projectile might not be noted right away), as much as the lethality. Oh, and the sheer amount of smoke from black powder is just crazy, modern powder is rightly called 'smokeless.' So, if we really want to model firearms well in the game, they'd be 'simple' weapons, that would do decent damage without much regard to who's using them (no stat bonus to damage), and hit reasonably well, again without much regard to training (a static bonus to hit instead of proficiency, perhaps). And, of course, a low RoF, due to reloading, so all those Extra Attacks and such you get at high level are meaningless. Appealing at low level, meh beyond that. [/QUOTE]
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