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<blockquote data-quote="Beleriphon" data-source="post: 7605867" data-attributes="member: 27847"><p>Having played games with guys that work in the mining industry, I know what somebody with demolition skills can do. I've never been so convinced a half dozen stick of dynamite can take down a castle.</p><p></p><p></p><p></p><p>Very true, I don't consider a fort to much of an issue, and its not like the idea of explosives to blow things apart it new. Sure a blackpowder grenade isn't going to do the same to a wall as a dedicated breaching charge, but its not like it wont do anything. Its just a matter of setting the rules up clearly, and early for what you want. For example Star Wars SAGA Edition has rules for using explosives, but there are different rules for using shaped charges for intentionally damaging something like a wall, a door, or a star ship hull with explosives (weapons in ship to ship combat kind of assume that they're meant to have penetrating warheads and what not).</p><p></p><p>I'd honestly rule that a keg of blackpowder will blow up, and quite forcefully at that, but most of the damage is going to be from shrapnel from the container. Max it out at maybe 8d6. Something akin to a fireball spell. If arranged in such a way to specifically deal damage to a structure it does double damage to structures, and half damage to creatures in the blast radius. That's assuming a relatively large, not possible to throw in combat sized keg. Actual blackpowder grenades might do 2d6 damage in an area, but they're specifically designed to lethal while being relatively portable for the amount of explosive they contain.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7605867, member: 27847"] Having played games with guys that work in the mining industry, I know what somebody with demolition skills can do. I've never been so convinced a half dozen stick of dynamite can take down a castle. Very true, I don't consider a fort to much of an issue, and its not like the idea of explosives to blow things apart it new. Sure a blackpowder grenade isn't going to do the same to a wall as a dedicated breaching charge, but its not like it wont do anything. Its just a matter of setting the rules up clearly, and early for what you want. For example Star Wars SAGA Edition has rules for using explosives, but there are different rules for using shaped charges for intentionally damaging something like a wall, a door, or a star ship hull with explosives (weapons in ship to ship combat kind of assume that they're meant to have penetrating warheads and what not). I'd honestly rule that a keg of blackpowder will blow up, and quite forcefully at that, but most of the damage is going to be from shrapnel from the container. Max it out at maybe 8d6. Something akin to a fireball spell. If arranged in such a way to specifically deal damage to a structure it does double damage to structures, and half damage to creatures in the blast radius. That's assuming a relatively large, not possible to throw in combat sized keg. Actual blackpowder grenades might do 2d6 damage in an area, but they're specifically designed to lethal while being relatively portable for the amount of explosive they contain. [/QUOTE]
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