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<blockquote data-quote="tglassy" data-source="post: 7607857" data-attributes="member: 6855204"><p>Here’s another reason to just leave the rules as how it was written: the DM should not have an opinion on how the players play the game. The DM should not have an opinion on whether or not the players should be using guns first and melee as a last resort. It is not the DM’s job to have an opinion, really. The DM is just the computer in the video game console. He generates the world, the NPC’s, and arbitrates the rules. The DM gets to decide the setting, sure, so if you wanna run a game on the high seas, that’s wonderful if you can find a group that wants to play that. But saying “I really want everyone to mainly use guns because that’s the kind of game I want to play” isn’t up to the DM. If you wind up with a crew who all like to just use daggers, then that’s on them. The DM puts up challenges, not solutions.</p><p></p><p>Now, you can have guns be an effective solution, but how to solve a problem and what tools the players decide to use to do so should be left entirely up to them, not based on what the DM wants to play as if the DM were playing the game. That’s part of the fun being a DM. You get to see how your ragtag group accidentally circumvents the huge trap you spent an hour developing in thirty seconds because one of them had an item you forgot about.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7607857, member: 6855204"] Here’s another reason to just leave the rules as how it was written: the DM should not have an opinion on how the players play the game. The DM should not have an opinion on whether or not the players should be using guns first and melee as a last resort. It is not the DM’s job to have an opinion, really. The DM is just the computer in the video game console. He generates the world, the NPC’s, and arbitrates the rules. The DM gets to decide the setting, sure, so if you wanna run a game on the high seas, that’s wonderful if you can find a group that wants to play that. But saying “I really want everyone to mainly use guns because that’s the kind of game I want to play” isn’t up to the DM. If you wind up with a crew who all like to just use daggers, then that’s on them. The DM puts up challenges, not solutions. Now, you can have guns be an effective solution, but how to solve a problem and what tools the players decide to use to do so should be left entirely up to them, not based on what the DM wants to play as if the DM were playing the game. That’s part of the fun being a DM. You get to see how your ragtag group accidentally circumvents the huge trap you spent an hour developing in thirty seconds because one of them had an item you forgot about. [/QUOTE]
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