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<blockquote data-quote="Fenris-77" data-source="post: 7607970" data-attributes="member: 6993955"><p>Hmm, yeah, railroading, or at least extreme versions of it, is bad, but nothing we're talking about here fits the bill. It's a term that tossed around a lot without everyone having a clear idea what it means.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em> - you got a linky for that article? Maybe it'll help everyone get on the same page. I'd love to read it too!</p><p></p><p>As for the console analogy, I'm with Kobold <em>et al</em> - the GM isn't a console at all. Fair arbitration is one of the GM's hats, but that's not the same thing as not having an opinion. As a GM I am doing a <strong>lot</strong> more work than everyone else involved in a game, so it's absolutely critical that I be enjoying myself. Generally that means that whatever contract and agreements that were set up between myself and the players in session zero are being adhered to, and everyone is on the same page with expectations and results. Even then, should I take steps as a GM to reign in players and get things back on track I'm still not railroading. </p><p></p><p>Anyway, we've moved pretty far astray from firearms, but I do think we've hit upon one of the subterranean reasons why the arguments about firearms are so contentious sometimes.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801286" target="_blank">Imaculata</a></u></strong></em> - you're making a category mistake. What is commonly true of most campaigns is one thing, and all of my points in that regard are on point, and accurate. Just because you want to do something different doesn't make me wrong. I'm not wrong. You want to push things with firearms? Go ahead, but it's got nothing to do with what works in a general sense.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7607970, member: 6993955"] Hmm, yeah, railroading, or at least extreme versions of it, is bad, but nothing we're talking about here fits the bill. It's a term that tossed around a lot without everyone having a clear idea what it means. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] - you got a linky for that article? Maybe it'll help everyone get on the same page. I'd love to read it too! As for the console analogy, I'm with Kobold [I]et al[/I] - the GM isn't a console at all. Fair arbitration is one of the GM's hats, but that's not the same thing as not having an opinion. As a GM I am doing a [B]lot[/B] more work than everyone else involved in a game, so it's absolutely critical that I be enjoying myself. Generally that means that whatever contract and agreements that were set up between myself and the players in session zero are being adhered to, and everyone is on the same page with expectations and results. Even then, should I take steps as a GM to reign in players and get things back on track I'm still not railroading. Anyway, we've moved pretty far astray from firearms, but I do think we've hit upon one of the subterranean reasons why the arguments about firearms are so contentious sometimes. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801286"]Imaculata[/URL][/U][/B][/I] - you're making a category mistake. What is commonly true of most campaigns is one thing, and all of my points in that regard are on point, and accurate. Just because you want to do something different doesn't make me wrong. I'm not wrong. You want to push things with firearms? Go ahead, but it's got nothing to do with what works in a general sense. [/QUOTE]
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