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<blockquote data-quote="tglassy" data-source="post: 7607973" data-attributes="member: 6855204"><p>I was never talking about mechanics. Im saying that making the statement that if my players don’t use firearms, then I’ve failed as a DM is the DM trying to force the players to play the way he wants to play, rather than just letting them play. It would be the same as making swords outclass every other weapon type simply because the DM likes the image of a party of sword bearers. </p><p></p><p>I have no problems with changing the rules, when it’s necessary. As a player, I’d also have little problem if the DM says everyone in the entire cavern complex heard my gun go off. And I’m not projecting bad motives to everyone else in the thread, I’m merely saying that the DM isn’t failing simply because somebody decides that they like the look of a pirate who uses a hand crossbow instead of a gun. The DM also doesn’t need to worry about making sure melee fighting is viable, either. How the party solves the problem is not up to the DM. If the DM sets a specific way to solve a problem i guarantee you one of the players will figure out something he never thought of and throw him off. Which types of weapons are used is a player choice, and if the DM Boggs himself down with trying to make sure certain weapon types get used, it just complicates things. </p><p></p><p>Create a challenge. Let the players prepare however they see fit, and then let them tackle the challenge. That’s it. </p><p></p><p>And I guarantee you, you will not need to alter and change guns to make them more appealing when you’re dealing with ship to ship warfare. It will be a no brainer.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7607973, member: 6855204"] I was never talking about mechanics. Im saying that making the statement that if my players don’t use firearms, then I’ve failed as a DM is the DM trying to force the players to play the way he wants to play, rather than just letting them play. It would be the same as making swords outclass every other weapon type simply because the DM likes the image of a party of sword bearers. I have no problems with changing the rules, when it’s necessary. As a player, I’d also have little problem if the DM says everyone in the entire cavern complex heard my gun go off. And I’m not projecting bad motives to everyone else in the thread, I’m merely saying that the DM isn’t failing simply because somebody decides that they like the look of a pirate who uses a hand crossbow instead of a gun. The DM also doesn’t need to worry about making sure melee fighting is viable, either. How the party solves the problem is not up to the DM. If the DM sets a specific way to solve a problem i guarantee you one of the players will figure out something he never thought of and throw him off. Which types of weapons are used is a player choice, and if the DM Boggs himself down with trying to make sure certain weapon types get used, it just complicates things. Create a challenge. Let the players prepare however they see fit, and then let them tackle the challenge. That’s it. And I guarantee you, you will not need to alter and change guns to make them more appealing when you’re dealing with ship to ship warfare. It will be a no brainer. [/QUOTE]
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