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<blockquote data-quote="doctorbadwolf" data-source="post: 7608053" data-attributes="member: 6704184"><p>Eh, you're better off taking the Battle Master subclass and simply giving the player gun proficiency and proficiency with Tinker Tools. </p><p></p><p>The Gunslinger isn't actually very good at all. What we see from Percy on Critical Role is a result of the many attacks a Fighter gets, and abilities that the Battle Master also has, and the properties of the guns he built. The subclass is adding basically nothing that isn't in Battle Master, just different for the sake of difference, with the added drawbacks of not adding to damage like Manuevers do, requiring declaring before the attack (and thus wasting your "grit"), and many of the trick shots increasing your chance of misfire for no particular reason. </p><p></p><p>not to mention the chance of completely breaking the gun every time you misfire, and the fact that the subclass only does anything at all for you if you have a gun, while a Battle Master could just pick up a sword and use their manuevers with the sword if their gun breaks. </p><p></p><p>OH! And if you load the gun and hand it to your fellow in preperation for battle, they have a higher chance of misfire. Not simply if they load it, but even if you load it and then hand it to them. </p><p></p><p>It's a subclass so worried about appearing overpowered that it ends up being inferior in every measure of balance to the battle master, while also having fewer options. </p><p></p><p>The only things I'd take from the Gunslinger are;</p><p></p><p>1, how the reload property works</p><p></p><p>2, the explosive property</p><p></p><p>3, the guns themselves</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7608053, member: 6704184"] Eh, you're better off taking the Battle Master subclass and simply giving the player gun proficiency and proficiency with Tinker Tools. The Gunslinger isn't actually very good at all. What we see from Percy on Critical Role is a result of the many attacks a Fighter gets, and abilities that the Battle Master also has, and the properties of the guns he built. The subclass is adding basically nothing that isn't in Battle Master, just different for the sake of difference, with the added drawbacks of not adding to damage like Manuevers do, requiring declaring before the attack (and thus wasting your "grit"), and many of the trick shots increasing your chance of misfire for no particular reason. not to mention the chance of completely breaking the gun every time you misfire, and the fact that the subclass only does anything at all for you if you have a gun, while a Battle Master could just pick up a sword and use their manuevers with the sword if their gun breaks. OH! And if you load the gun and hand it to your fellow in preperation for battle, they have a higher chance of misfire. Not simply if they load it, but even if you load it and then hand it to them. It's a subclass so worried about appearing overpowered that it ends up being inferior in every measure of balance to the battle master, while also having fewer options. The only things I'd take from the Gunslinger are; 1, how the reload property works 2, the explosive property 3, the guns themselves [/QUOTE]
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