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<blockquote data-quote="77IM" data-source="post: 7608110" data-attributes="member: 12377"><p>So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack.</p><p></p><p>1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows.</p><p>2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that. Loudness may also matter often enough to, uh, matter.</p><p>3. Everybody's OK with changing firearm stats from what's in the DMG.</p><p></p><p>So, I cut all the prices way down, and also reduced the damage of a pistol to 1d8. This gives us the following equivalence:</p><p>hand crossbow + 1 die size - range = pistol</p><p>light crossbow + 1 die size - range = arquebus</p><p>heavy crossbow + 1 die size - range = musket</p><p></p><p>Reducing the pistol to 1d8 also gives the dragoon gun (2d4) more reason to exist. It also lets me remove Derringer from the list, reducing it to just 5 guns (and also the term Derringer is anachronistic and wrong; I only used it because it's the term most people recognize).</p><p></p><p>Finally I made a Gunslinger feat so people can dual-wield pistols. At first I made this identical to Crossbow Expert, but then I changed it up a bit, to make it weaker. By using the TWF rules, a PC won't add their ability modifier to off-hand damage, unless they have the Two-Weapon fighting style. Also they can take Dual Wielder to carry two dragoon guns. However, I might change this back to be more like Crossbow Expert if the TWF thing is too complicated.</p><p></p><p>[ATTACH]106598[/ATTACH]</p></blockquote><p></p>
[QUOTE="77IM, post: 7608110, member: 12377"] So, I discussed my campaign's firearms with my players, and now I am taking a slightly different tack. 1. The players pointed out that the tiny ranges on firearms are actually a meaningful balancing factor versus crossbows. 2. Another balancing factor is the inconvenience of your gunpowder getting wet or burning up. They also wanted misfire rules but I don't want to have to deal with that. Loudness may also matter often enough to, uh, matter. 3. Everybody's OK with changing firearm stats from what's in the DMG. So, I cut all the prices way down, and also reduced the damage of a pistol to 1d8. This gives us the following equivalence: hand crossbow + 1 die size - range = pistol light crossbow + 1 die size - range = arquebus heavy crossbow + 1 die size - range = musket Reducing the pistol to 1d8 also gives the dragoon gun (2d4) more reason to exist. It also lets me remove Derringer from the list, reducing it to just 5 guns (and also the term Derringer is anachronistic and wrong; I only used it because it's the term most people recognize). Finally I made a Gunslinger feat so people can dual-wield pistols. At first I made this identical to Crossbow Expert, but then I changed it up a bit, to make it weaker. By using the TWF rules, a PC won't add their ability modifier to off-hand damage, unless they have the Two-Weapon fighting style. Also they can take Dual Wielder to carry two dragoon guns. However, I might change this back to be more like Crossbow Expert if the TWF thing is too complicated. [ATTACH=CONFIG]106598._xfImport[/ATTACH] [/QUOTE]
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