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Fireball and Improved Cover
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<blockquote data-quote="delericho" data-source="post: 6073463" data-attributes="member: 22424"><p>No, although there probably should be, for exactly the reason you give.</p><p></p><p></p><p></p><p>AFAIK, the rules don't actually say how this should be resolved. My inclination would be to have the bead hit the cover and explode, thus taking effect centred on <em>this side</em> of the cover. Thus, any opponents behind the cover would have to save (with +4 and Improved Evasion, due to the cover). Similarly, any characters near this side of the cover (and so within the blast radius) would have to save <em>without</em> the benefit of the cover.</p><p></p><p>An alternative would be to treat the bead similarly to a "grenade-like weapon", and so roll for scatter. However, this does require the assignment of some sort of range increment (as the bead will scatter one square per range increment in a random direction).</p><p></p><p>The more I think about it, the more I'm inclined to agree with Starfox - don't bother with the ranged touch attack, and just give the opponents behind the cover a standard save (at the +4 bonus previously mentioned). It's simpler, quicker, and gets the job done.</p></blockquote><p></p>
[QUOTE="delericho, post: 6073463, member: 22424"] No, although there probably should be, for exactly the reason you give. AFAIK, the rules don't actually say how this should be resolved. My inclination would be to have the bead hit the cover and explode, thus taking effect centred on [i]this side[/i] of the cover. Thus, any opponents behind the cover would have to save (with +4 and Improved Evasion, due to the cover). Similarly, any characters near this side of the cover (and so within the blast radius) would have to save [i]without[/i] the benefit of the cover. An alternative would be to treat the bead similarly to a "grenade-like weapon", and so roll for scatter. However, this does require the assignment of some sort of range increment (as the bead will scatter one square per range increment in a random direction). The more I think about it, the more I'm inclined to agree with Starfox - don't bother with the ranged touch attack, and just give the opponents behind the cover a standard save (at the +4 bonus previously mentioned). It's simpler, quicker, and gets the job done. [/QUOTE]
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Fireball and Improved Cover
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