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General Tabletop Discussion
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Fireball and Web -- good combo?
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<blockquote data-quote="Ziggy" data-source="post: 134549" data-attributes="member: 148"><p>The boards ate my last post, but Artoomis said it more eloquently anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with his interpretation, but is a more unsure about cold, acid and sonic damage. I guess we'll have to assign a hardness and HP to the web, most spells will continue if they manage to destroy the intervening cover (see e.g. lightning-bolt). Any ideas for what these numbers should be ?</p><p></p><p>As for spells which need line of effect, but do no damage, they should definitely be stopped by the web. I would also use the cover of the web for spells that need to be targeted <em>inside</em> the web, a failure means premature detonation.</p><p></p><p>.Ziggy</p></blockquote><p></p>
[QUOTE="Ziggy, post: 134549, member: 148"] The boards ate my last post, but Artoomis said it more eloquently anyway :) I agree with his interpretation, but is a more unsure about cold, acid and sonic damage. I guess we'll have to assign a hardness and HP to the web, most spells will continue if they manage to destroy the intervening cover (see e.g. lightning-bolt). Any ideas for what these numbers should be ? As for spells which need line of effect, but do no damage, they should definitely be stopped by the web. I would also use the cover of the web for spells that need to be targeted [I]inside[/I] the web, a failure means premature detonation. .Ziggy [/QUOTE]
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Fireball and Web -- good combo?
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