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Fireball is a C Tier Spell
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<blockquote data-quote="Zardnaar" data-source="post: 9620170" data-attributes="member: 6716779"><p>RAW large numbers of critters bliw out the xp budget at least 5.0. 5.5 ditched it. </p><p></p><p> 5E office products Mook encounters are rare and mooks are CR2 by level 8 or 10 roughly. </p><p></p><p> And they have buckets of HP leaving fireball a sad panda. </p><p></p><p> I use 5-8 monsters in most of my encounters. I use a lot of official ones but either buff them or go in under leveled eg level 6 party level 9 WotC dungeon.</p><p></p><p> Boss fights are usually DM specials. Few encounters I ran level 7/. </p><p></p><p>3 shadow demons. </p><p>1 devourer+4 ogre zombies refluffed in desecrated area</p><p></p><p>4 warlocks, 4 exploding zombies, 1 mage prepared battlefield joined by CR12ish DM special later. 6 glyphs of warding 4 in said encounter area.</p><p></p><p> We do have a fireball happy night cleric but often he doesn't win initiative soby the time he gets to go the others have often done their thing. He's had a couple of good ones but often it's someone else swapping places in initate order via alert feat. </p><p></p><p> Often the martial types have kilkd a few or other spellcasters are doing whatever negating the point of fireball in the first place. </p><p></p><p> He fireballed some orcs orog and elite orc group of 8 or so. Rolled above the 28hp average around 36iirc.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9620170, member: 6716779"] RAW large numbers of critters bliw out the xp budget at least 5.0. 5.5 ditched it. 5E office products Mook encounters are rare and mooks are CR2 by level 8 or 10 roughly. And they have buckets of HP leaving fireball a sad panda. I use 5-8 monsters in most of my encounters. I use a lot of official ones but either buff them or go in under leveled eg level 6 party level 9 WotC dungeon. Boss fights are usually DM specials. Few encounters I ran level 7/. 3 shadow demons. 1 devourer+4 ogre zombies refluffed in desecrated area 4 warlocks, 4 exploding zombies, 1 mage prepared battlefield joined by CR12ish DM special later. 6 glyphs of warding 4 in said encounter area. We do have a fireball happy night cleric but often he doesn't win initiative soby the time he gets to go the others have often done their thing. He's had a couple of good ones but often it's someone else swapping places in initate order via alert feat. Often the martial types have kilkd a few or other spellcasters are doing whatever negating the point of fireball in the first place. He fireballed some orcs orog and elite orc group of 8 or so. Rolled above the 28hp average around 36iirc. [/QUOTE]
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