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Fireball is a C Tier Spell
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<blockquote data-quote="GrimCo" data-source="post: 9621677" data-attributes="member: 7044462"><p>That's one houserule we implemented in our group. Crits do max damage, plus normal roll. So longsword is 8+1d8, greatsword is 12+2d6, etc. So even if you roll poorly, you still do above average damage, and if you roll really well, you hit hard. We also tried double dice and double bonus ( so if you have 1d8+5, crit would be 2d8+10), but it was bit much, specially combined with GWM or Sharpshooter. </p><p></p><p>There is fine balance in numbers. I remember 3e days where 7 attacks per round were doable at level 11-12 with help from wizard casting haste. Paired with rogue and sneak attack on every attack, that was lots of dice rolling if you hit with all attacks. It would slow down combat and become tedious. On the other hand, played enough low levels 2ed where it was race for the first hit, as in, whoever scores hit first, wins. Damage/HP ratio was almost 1:1. 5e is decent in that regard up to a point where HPs start to bloat too much that you need few rounds of regular attacks to drop down someone. </p><p></p><p>4e was and still is, by my opinion, best designed edition when it comes to combat.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9621677, member: 7044462"] That's one houserule we implemented in our group. Crits do max damage, plus normal roll. So longsword is 8+1d8, greatsword is 12+2d6, etc. So even if you roll poorly, you still do above average damage, and if you roll really well, you hit hard. We also tried double dice and double bonus ( so if you have 1d8+5, crit would be 2d8+10), but it was bit much, specially combined with GWM or Sharpshooter. There is fine balance in numbers. I remember 3e days where 7 attacks per round were doable at level 11-12 with help from wizard casting haste. Paired with rogue and sneak attack on every attack, that was lots of dice rolling if you hit with all attacks. It would slow down combat and become tedious. On the other hand, played enough low levels 2ed where it was race for the first hit, as in, whoever scores hit first, wins. Damage/HP ratio was almost 1:1. 5e is decent in that regard up to a point where HPs start to bloat too much that you need few rounds of regular attacks to drop down someone. 4e was and still is, by my opinion, best designed edition when it comes to combat. [/QUOTE]
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