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Fireball is a C Tier Spell
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<blockquote data-quote="mellored" data-source="post: 9622405" data-attributes="member: 6801209"><p>Except your not really stunning more.</p><p></p><p>They can swap to other weapons if they already have advantage. Like Push into a Cloud of Daggers </p><p></p><p>And provoke an OA</p><p>Or waste your bonus action to avoid one.</p><p></p><p>Agreed. Which is why Nick isn't really helping you stun.</p><p></p><p>Well I used point buy.</p><p></p><p>No.</p><p>1d6+4 * 3 attacks</p><p>+ 1d6</p><p>= 15% more damage.</p><p>Less if you flurry.</p><p></p><p>Fair. Probably should go </p><p>16 Dex, 17 Wis</p><p>The inspiring leader at level 4.</p><p>+2Dex</p><p>+2Dex</p><p>+2Wis</p><p></p><p>Get the THP sooner.</p><p></p><p>Inspiring leader helps your party.</p><p>If you keep the fighter alive an extra round, you delt more damage.</p><p>If the druid can use a slot on spiked growth instead of a cure wounds, you delt more damage.</p><p></p><p>IMO,</p><p>I would rate Grappler as A, as it gives an 'extra' attack, advantage, and speed.</p><p>Inspiring leader would be B. A dead party deals no damage.</p><p>Charger is B. Extra damage, extra speed.</p><p>Weapon Master as C. Extra damage.</p><p>Speedy is D. You can already out run everything.</p><p></p><p>I will add that Weapon Master is probably the safest option. A party of 4 melees won't be able to capitalize on Grappler, a party handing out THP might not stack with Inspiring Leader. But extra damage is never going to go to waste.</p></blockquote><p></p>
[QUOTE="mellored, post: 9622405, member: 6801209"] Except your not really stunning more. They can swap to other weapons if they already have advantage. Like Push into a Cloud of Daggers And provoke an OA Or waste your bonus action to avoid one. Agreed. Which is why Nick isn't really helping you stun. Well I used point buy. No. 1d6+4 * 3 attacks + 1d6 = 15% more damage. Less if you flurry. Fair. Probably should go 16 Dex, 17 Wis The inspiring leader at level 4. +2Dex +2Dex +2Wis Get the THP sooner. Inspiring leader helps your party. If you keep the fighter alive an extra round, you delt more damage. If the druid can use a slot on spiked growth instead of a cure wounds, you delt more damage. IMO, I would rate Grappler as A, as it gives an 'extra' attack, advantage, and speed. Inspiring leader would be B. A dead party deals no damage. Charger is B. Extra damage, extra speed. Weapon Master as C. Extra damage. Speedy is D. You can already out run everything. I will add that Weapon Master is probably the safest option. A party of 4 melees won't be able to capitalize on Grappler, a party handing out THP might not stack with Inspiring Leader. But extra damage is never going to go to waste. [/QUOTE]
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Fireball is a C Tier Spell
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