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Fireball is a C Tier Spell
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<blockquote data-quote="UngeheuerLich" data-source="post: 9637896" data-attributes="member: 59057"><p>I don't like slow. It is an all or nothing spell. And the debuff is not big enough to justify its cost. I'd rather upcast hold person. </p><p></p><p>Yes. But area damage spells do help there. </p><p></p><p>I don't think you are correct here. Fooder tends to be annoying as hell. Clearing them up in a single cast really helps. </p><p></p><p>Don't use CR2+ as fodder. Better use CR 1 and below, even 1/2 or lower and use most of your budget on higher level foes. CR 1/2 are what were minions in 4e. If you fear they are nit threatwning enough, just up their attack stat a bit. Give a CR 1/4 creature an attack stat of 16 to 18 and you are looking at +5 to +6 to hit. And not totally bad damage.</p><p></p><p>One fireball leaves them alive as does one debuff that is easily countered with a dispell or even easier way of breakong concentration (magic missile etc.)</p><p></p><p>Yes. But fireballs are way more reliable than debuffs especially if HP is below 14.</p><p></p><p>Don't use WotC encounters. </p><p></p><p>10 Ogres are tough no matter what. And a very biring fight IMHO. </p><p></p><p>Ok. </p><p></p><p>No. Other options are fine. Does not make Fireball a bad spell though. </p><p></p><p>But I guess C tier is ok, as are most other spells. Any spell above C is actually quite imbalanced, as spells should all be situationally useful. </p><p></p><p>But having read your "spells you should use" thread makes me wonder if we play remotely the same game. Which is great btw. That one game does not play exactly as each other.</p><p></p><p>Agreed. Except when you don't have any spell at level 4 that is useful or if enemy minions tend to have 15 or 16 hp and ok dex saves. Upcasting it make sure they die. </p><p></p><p>Yeah. Since players are usually less than 3 people clumped up, and some have evasion, damage spells are not the most fearsome. On the other hand, until level 4 or so, where they might face a higher level wizard, a single fireball might end the fight right there.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9637896, member: 59057"] I don't like slow. It is an all or nothing spell. And the debuff is not big enough to justify its cost. I'd rather upcast hold person. Yes. But area damage spells do help there. I don't think you are correct here. Fooder tends to be annoying as hell. Clearing them up in a single cast really helps. Don't use CR2+ as fodder. Better use CR 1 and below, even 1/2 or lower and use most of your budget on higher level foes. CR 1/2 are what were minions in 4e. If you fear they are nit threatwning enough, just up their attack stat a bit. Give a CR 1/4 creature an attack stat of 16 to 18 and you are looking at +5 to +6 to hit. And not totally bad damage. One fireball leaves them alive as does one debuff that is easily countered with a dispell or even easier way of breakong concentration (magic missile etc.) Yes. But fireballs are way more reliable than debuffs especially if HP is below 14. Don't use WotC encounters. 10 Ogres are tough no matter what. And a very biring fight IMHO. Ok. No. Other options are fine. Does not make Fireball a bad spell though. But I guess C tier is ok, as are most other spells. Any spell above C is actually quite imbalanced, as spells should all be situationally useful. But having read your "spells you should use" thread makes me wonder if we play remotely the same game. Which is great btw. That one game does not play exactly as each other. Agreed. Except when you don't have any spell at level 4 that is useful or if enemy minions tend to have 15 or 16 hp and ok dex saves. Upcasting it make sure they die. Yeah. Since players are usually less than 3 people clumped up, and some have evasion, damage spells are not the most fearsome. On the other hand, until level 4 or so, where they might face a higher level wizard, a single fireball might end the fight right there. [/QUOTE]
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