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*Dungeons & Dragons
Fireball kills orc mobs easily
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6603792" data-attributes="member: 6787650"><p>(Thanks for engaging! Let's see if I can come up with anything interesting to say in response to your interesting post.)</p><p></p><p>Hmmm. Some thoughts:</p><p></p><p>1.) Bounded Accuracy applies to AC. Wizards have non-AC-based defenses like Blink, Invisibility, and Expeditious Retreat/Dimension Door.</p><p></p><p>2.) Berserker NPCs are actually weaker against wizards than orcs are, because orcs move faster and have a missile weapon. A wizard can just turn on Expeditious Retreat and outrun the berserkers; that doesn't work against orcs.</p><p></p><p>3.) 95% sure you were joking when you said "This not being a game of battlefield control and tactical maneuvering, you're probably going to die now," but just for completeness: manipulating the enemy into believing you're the biggest threat on the field functions as a defense for everyone who isn't you. If you can chuck a fireball and vanish behind total cover, that gives any archers on the field free rounds to shoot at the enemy while they're chasing you. Possibly a <em>lot</em> of free rounds.</p><p></p><p>4.) You can surround yourself with summoned elementals and/or animated undead prior to casting. Then overcoming your defenders will require a critical mass of enemy troops (because: melee version of the artillery equation means that effectiveness is roughly equal to quantity squared, so 2 orcs will die horribly to your four skeletons without accomplishing anything), and Fireball is ideal for dealing with critical masses of troops.</p><p></p><p>5.) Hypnotic Pattern is also an AoE, and unlike Fireball it can disable berserkers about as easily as orcs.</p><p></p><p>6.) If the 12 orcs you see all turn out to be full orcs with the aggression trait <em>and</em> Berserker stats, and keeping the range open isn't an option, your whole party is probably dog meat anyway at close range. Bombarding the enemy with Fireball/Hypnotic Pattern can't possibly make the situation worse than plinking away with single-target spells like Magic Missile. Either way those orcs are going to be chopping away at <em>somebody</em>.</p><p></p><p><strong>Conclusion:</strong> AoE spells are only a gamble if you're putting all your eggs in one basket and hoping to kill the enemy in one blow. However, because AoE spells generally don't take concentration, they are fully-compatible with a combined-arms approach that mitigates the "orcs all turn out to be 67-HP berserkers" scenario unless the enemy has overwhelming force, in which case you must run or die regardless of Fireball/Hypnotic Pattern antics.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6603792, member: 6787650"] (Thanks for engaging! Let's see if I can come up with anything interesting to say in response to your interesting post.) Hmmm. Some thoughts: 1.) Bounded Accuracy applies to AC. Wizards have non-AC-based defenses like Blink, Invisibility, and Expeditious Retreat/Dimension Door. 2.) Berserker NPCs are actually weaker against wizards than orcs are, because orcs move faster and have a missile weapon. A wizard can just turn on Expeditious Retreat and outrun the berserkers; that doesn't work against orcs. 3.) 95% sure you were joking when you said "This not being a game of battlefield control and tactical maneuvering, you're probably going to die now," but just for completeness: manipulating the enemy into believing you're the biggest threat on the field functions as a defense for everyone who isn't you. If you can chuck a fireball and vanish behind total cover, that gives any archers on the field free rounds to shoot at the enemy while they're chasing you. Possibly a [I]lot[/I] of free rounds. 4.) You can surround yourself with summoned elementals and/or animated undead prior to casting. Then overcoming your defenders will require a critical mass of enemy troops (because: melee version of the artillery equation means that effectiveness is roughly equal to quantity squared, so 2 orcs will die horribly to your four skeletons without accomplishing anything), and Fireball is ideal for dealing with critical masses of troops. 5.) Hypnotic Pattern is also an AoE, and unlike Fireball it can disable berserkers about as easily as orcs. 6.) If the 12 orcs you see all turn out to be full orcs with the aggression trait [I]and[/I] Berserker stats, and keeping the range open isn't an option, your whole party is probably dog meat anyway at close range. Bombarding the enemy with Fireball/Hypnotic Pattern can't possibly make the situation worse than plinking away with single-target spells like Magic Missile. Either way those orcs are going to be chopping away at [I]somebody[/I]. [B]Conclusion:[/B] AoE spells are only a gamble if you're putting all your eggs in one basket and hoping to kill the enemy in one blow. However, because AoE spells generally don't take concentration, they are fully-compatible with a combined-arms approach that mitigates the "orcs all turn out to be 67-HP berserkers" scenario unless the enemy has overwhelming force, in which case you must run or die regardless of Fireball/Hypnotic Pattern antics. [/QUOTE]
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Fireball kills orc mobs easily
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