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General Tabletop Discussion
*Dungeons & Dragons
Fireball kills orc mobs easily
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<blockquote data-quote="The Crimson Binome" data-source="post: 6603856" data-attributes="member: 6775031"><p>Now the archers are dead, because lower level enemies can still be scary when they focus fire. The wizard alerted all of the enemies, without hindering or incapacitating <em>any</em> of them.</p><p></p><p>I mentioned that the wizard was level 10, earlier. And sure, the fighter will take out a couple of them per round, but it's still 12 against 2 after the archers are down. Assuming one of those archers was also the healer, it's going to be a very close fight. (It seems unlikely that the fighter will die in this scenario, but it's entirely possible that the rest of the party would go down, which is practically a TPK in many instances.)</p><p></p><p>This is a medium-hard encounter for this party. Treating it like an easy encounter (by using Fireball) can make it harder than it needs to be.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6603856, member: 6775031"] Now the archers are dead, because lower level enemies can still be scary when they focus fire. The wizard alerted all of the enemies, without hindering or incapacitating [I]any[/I] of them. I mentioned that the wizard was level 10, earlier. And sure, the fighter will take out a couple of them per round, but it's still 12 against 2 after the archers are down. Assuming one of those archers was also the healer, it's going to be a very close fight. (It seems unlikely that the fighter will die in this scenario, but it's entirely possible that the rest of the party would go down, which is practically a TPK in many instances.) This is a medium-hard encounter for this party. Treating it like an easy encounter (by using Fireball) can make it harder than it needs to be. [/QUOTE]
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Fireball kills orc mobs easily
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