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General Tabletop Discussion
*Dungeons & Dragons
Fireball kills orc mobs easily
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6603857" data-attributes="member: 6787650"><p>Wait, what? "Alerted" them to the presence of archers? Didn't the archers themselves do that by shooting arrows at the orc berserkers?</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Out of curiosity, where do you get "medium-hard"? By DMG guidelines it's Deadly (16,200 XP when the Deadly threshold for 4 level 10s is 11,200). By my assessment it's a mediumish encounter, low risk but will use up some resources.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Note that Hypnotic Pattern is also (per thread OP) an excellent spell to use in this situation, and that Fireball may delay casting Hypnotic Pattern for one round (letting the enemy inflict 50-60 HP of damage in the meantime, though of course the party is doing damage in return) but it hardly precludes it. In fact, Fireball isn't making this encounter in any way harder than it would be otherwise. The wasted tempo isn't due to Fireball, it's due to faulty intelligence: not knowing that these guys are berserkers. In fact, if you <em>didn't</em> Fireball six of them initially it would probably take you an extra round or so to figure it out.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">"Uh, guys? Those orcs just ate a Fireball and they're still coming. They don't look hurt, they look mad."</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6603857, member: 6787650"] Wait, what? "Alerted" them to the presence of archers? Didn't the archers themselves do that by shooting arrows at the orc berserkers? [COLOR=#000000] Out of curiosity, where do you get "medium-hard"? By DMG guidelines it's Deadly (16,200 XP when the Deadly threshold for 4 level 10s is 11,200). By my assessment it's a mediumish encounter, low risk but will use up some resources. Note that Hypnotic Pattern is also (per thread OP) an excellent spell to use in this situation, and that Fireball may delay casting Hypnotic Pattern for one round (letting the enemy inflict 50-60 HP of damage in the meantime, though of course the party is doing damage in return) but it hardly precludes it. In fact, Fireball isn't making this encounter in any way harder than it would be otherwise. The wasted tempo isn't due to Fireball, it's due to faulty intelligence: not knowing that these guys are berserkers. In fact, if you [I]didn't[/I] Fireball six of them initially it would probably take you an extra round or so to figure it out. "Uh, guys? Those orcs just ate a Fireball and they're still coming. They don't look hurt, they look mad."[/COLOR] [/QUOTE]
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Fireball kills orc mobs easily
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