Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt Abuse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 108024" data-attributes="member: 413"><p>Here is what I do(it is simple and it applies to everyone, including NPCs):</p><p></p><p>No grid counting until after you've decided what you are going to do. You want to charge? You say "I charge" and start counting the grids to see if you make it. Whatever you've counted, you have already moved. Sure you can change your mind about charging, but if you change your mind after counting out 9 squares, you already moved 45'.</p><p></p><p>When you cast a spell like fireball, you point out your target, cast the spell and THEN we figure out your area of effect. You don't have to declare your entire turn..just your current action. If you want to move up to get in range and then shoot, you just say " move" then you move until you think you are in range. Now you say "I shoot". At that point, you count out the range. If you are out of range for whatever it is you want to do...tough. You still shoot.</p><p></p><p>This is more "real" in my opinion. I play paintball and I know roughly the effective range of my paintball gun. On a familliar field, I can easily judge whether or not I can reliably hit a target before I shoot. On unfamilliar terrain or in a pinch, I often have no idea or have to make a rough judgement call. I can't just call "time out!" and measure the distance and decide...I just have to shoot and hope for the best.</p><p></p><p>Now...a smart player can sit back during other players' turns and count out grid squares if he wants. I don't care. A player with that sort of foresight, I consider a good player(because he will be prepared when it is his turn) and is thus rewarded by being more accurate in his decisions.</p></blockquote><p></p>
[QUOTE="Uller, post: 108024, member: 413"] Here is what I do(it is simple and it applies to everyone, including NPCs): No grid counting until after you've decided what you are going to do. You want to charge? You say "I charge" and start counting the grids to see if you make it. Whatever you've counted, you have already moved. Sure you can change your mind about charging, but if you change your mind after counting out 9 squares, you already moved 45'. When you cast a spell like fireball, you point out your target, cast the spell and THEN we figure out your area of effect. You don't have to declare your entire turn..just your current action. If you want to move up to get in range and then shoot, you just say " move" then you move until you think you are in range. Now you say "I shoot". At that point, you count out the range. If you are out of range for whatever it is you want to do...tough. You still shoot. This is more "real" in my opinion. I play paintball and I know roughly the effective range of my paintball gun. On a familliar field, I can easily judge whether or not I can reliably hit a target before I shoot. On unfamilliar terrain or in a pinch, I often have no idea or have to make a rough judgement call. I can't just call "time out!" and measure the distance and decide...I just have to shoot and hope for the best. Now...a smart player can sit back during other players' turns and count out grid squares if he wants. I don't care. A player with that sort of foresight, I consider a good player(because he will be prepared when it is his turn) and is thus rewarded by being more accurate in his decisions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt Abuse?
Top