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General Tabletop Discussion
D&D Older Editions
Fireball throughout the ages
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<blockquote data-quote="tetrasodium" data-source="post: 7940295" data-attributes="member: 93670"><p>"many spells"</p><p></p><p>[ATTACH=full]119816[/ATTACH]</p><p>[ATTACH=full]119817[/ATTACH]</p><p>[ATTACH=full]119818[/ATTACH]</p><p>[ATTACH=full]119819[/ATTACH]</p><p>[ATTACH=full]119820[/ATTACH]</p><p>[ATTACH=full]119821[/ATTACH]</p><p></p><p>firebolt is new but it's 120ft</p><p></p><p>I'd also include ranged weapons in that ranged silliness</p><p>[ATTACH=full]119823[/ATTACH]</p><p></p><p>Also wrt fireball specifically, that range used to come with the caveat that it had a good chance of killing your allies without costly metamagic while now it's easy for an evoker to just sculpt them out & thanks to the fact that your allies can run circles around a baddie without an AoO they can just move so you won't hit them.</p><p></p><p>edit: when I used a battlemap & they would frequently result in ranges beyond the map's edge it wasn't a big deal, but using a tvbox it's maddening because I can handle spell sniper firebolt & stuff. <a href="https://www.dropbox.com/s/na3b0qgfeojabe1/map.png?dl=0" target="_blank">This </a>is a pic from my game the other day. The party was spread over about 200-300 feet by the time the fight ended & the only baddie on screen there when I took that picture was the one with the black circle. The rods from god combat gets tiresome logistically to gm</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7940295, member: 93670"] "many spells" [ATTACH type="full" alt="1583975015211.png"]119816[/ATTACH] [ATTACH type="full" alt="1583975039610.png"]119817[/ATTACH] [ATTACH type="full" alt="1583975341980.png"]119818[/ATTACH] [ATTACH type="full" alt="1583975357712.png"]119819[/ATTACH] [ATTACH type="full" alt="1583975810392.png"]119820[/ATTACH] [ATTACH type="full" alt="1583975834059.png"]119821[/ATTACH] firebolt is new but it's 120ft I'd also include ranged weapons in that ranged silliness [ATTACH type="full" alt="1583976184916.png"]119823[/ATTACH] Also wrt fireball specifically, that range used to come with the caveat that it had a good chance of killing your allies without costly metamagic while now it's easy for an evoker to just sculpt them out & thanks to the fact that your allies can run circles around a baddie without an AoO they can just move so you won't hit them. edit: when I used a battlemap & they would frequently result in ranges beyond the map's edge it wasn't a big deal, but using a tvbox it's maddening because I can handle spell sniper firebolt & stuff. [URL='https://www.dropbox.com/s/na3b0qgfeojabe1/map.png?dl=0']This [/URL]is a pic from my game the other day. The party was spread over about 200-300 feet by the time the fight ended & the only baddie on screen there when I took that picture was the one with the black circle. The rods from god combat gets tiresome logistically to gm [/QUOTE]
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