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General Tabletop Discussion
*Dungeons & Dragons
Fireball tweak idea
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7969840" data-attributes="member: 15882"><p>I like it. I think, on average, it would even out because 1s and 6s cancel each other out. That said, Dausuul has a point. When it's big, it'll be really big and when it's small it'll tiny. It would be better if it didn't scale with the damage. There was a suggestion above with d8s. I'd just use a single 1d6. Maybe a different coloured one in the pile of d6s. On a 1 the fireball is 5 feet smaller and on a 6 it's 5 feet larger. </p><p></p><p>The other option is to pick an intersection on the grid and roll a d8 and have the fireball land within 5 feet of that intersection. Sometimes it'll land exactly where you want it but, usually it's slightly off by 5 feet. Less Perfect Placement of huge explosions. But then, you'd need to do that with other area spells, I think.</p><p></p><p>No matter what you do, I'd be interested in seeing what you choose and how it works in play.</p><p></p><p>Lastly, To echo Oofta, remind casters that fireballs generally destroy unattended objects and light things on fire. My first-ever time playing D&D, I played a 5th level Evoker. An evil wizard was in his library, smugly telling us his evil plans so I blew the place up with a fireball and killed him instantly. The whole party was stunned that I'd done it. Not knowing the rules well, I didn't know that Wizards could find new spells from scrolls and books. I'd incinerated all my treasure.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7969840, member: 15882"] I like it. I think, on average, it would even out because 1s and 6s cancel each other out. That said, Dausuul has a point. When it's big, it'll be really big and when it's small it'll tiny. It would be better if it didn't scale with the damage. There was a suggestion above with d8s. I'd just use a single 1d6. Maybe a different coloured one in the pile of d6s. On a 1 the fireball is 5 feet smaller and on a 6 it's 5 feet larger. The other option is to pick an intersection on the grid and roll a d8 and have the fireball land within 5 feet of that intersection. Sometimes it'll land exactly where you want it but, usually it's slightly off by 5 feet. Less Perfect Placement of huge explosions. But then, you'd need to do that with other area spells, I think. No matter what you do, I'd be interested in seeing what you choose and how it works in play. Lastly, To echo Oofta, remind casters that fireballs generally destroy unattended objects and light things on fire. My first-ever time playing D&D, I played a 5th level Evoker. An evil wizard was in his library, smugly telling us his evil plans so I blew the place up with a fireball and killed him instantly. The whole party was stunned that I'd done it. Not knowing the rules well, I didn't know that Wizards could find new spells from scrolls and books. I'd incinerated all my treasure. [/QUOTE]
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Fireball tweak idea
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