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General Tabletop Discussion
*Dungeons & Dragons
Fireball Vs Chromatic Orb Late Tier 2 Thoughts.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9739630" data-attributes="member: 59057"><p>I really disagree. </p><p>One stealth buff for 2024: many mosters lost proficiency in saves. </p><p>So many monsters just fail against dex save spells. Especially spellcasters.</p><p>Also, even a successful save triggers a concentration save for them. </p><p></p><p></p><p>Knowing when to use which is important. </p><p></p><p>No. They can do a lot of damage. Just not against single targets. Reducing all the enemy HP by 15-35 or so means a lot. Makes the life of single target damage dealers easier (one to three hits less to kill the main target.) </p><p></p><p>If they save, those spells do nothing. </p><p></p><p>Hold person is really good as it makes every hit a critical if you can land it. But often it is better to deal with the enemies who saved against the spell, because they are still doing damage. </p><p></p><p>All that said: I don't disagree with control spells being great. But if your concentration slot is used, damage spells really help win the fight.</p><p></p><p>Or area spells help clearing the battlefield to reach the real enemies better. Reduce the chance that a mook disturbs your concentration. </p><p></p><p>In the end, situationally great spells are better than all purpose good spells if you can cover many standard situations. </p><p></p><p>And then, as you know from online RPGs:</p><p>One caster using area damage spells is ok. 4 casters all using damage spells is very dangerous. </p><p></p><p>3 fireballs with 35% save rate do an average of about 66 damage to a 20ft radius area.</p><p>That should be enough to kill most CR 2 to 3 critters.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9739630, member: 59057"] I really disagree. One stealth buff for 2024: many mosters lost proficiency in saves. So many monsters just fail against dex save spells. Especially spellcasters. Also, even a successful save triggers a concentration save for them. Knowing when to use which is important. No. They can do a lot of damage. Just not against single targets. Reducing all the enemy HP by 15-35 or so means a lot. Makes the life of single target damage dealers easier (one to three hits less to kill the main target.) If they save, those spells do nothing. Hold person is really good as it makes every hit a critical if you can land it. But often it is better to deal with the enemies who saved against the spell, because they are still doing damage. All that said: I don't disagree with control spells being great. But if your concentration slot is used, damage spells really help win the fight. Or area spells help clearing the battlefield to reach the real enemies better. Reduce the chance that a mook disturbs your concentration. In the end, situationally great spells are better than all purpose good spells if you can cover many standard situations. And then, as you know from online RPGs: One caster using area damage spells is ok. 4 casters all using damage spells is very dangerous. 3 fireballs with 35% save rate do an average of about 66 damage to a 20ft radius area. That should be enough to kill most CR 2 to 3 critters. [/QUOTE]
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Fireball Vs Chromatic Orb Late Tier 2 Thoughts.
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