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General Tabletop Discussion
*Dungeons & Dragons
Fireball Vs Chromatic Orb Late Tier 2 Thoughts.
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<blockquote data-quote="ECMO3" data-source="post: 9740572" data-attributes="member: 7030563"><p>Most of the time it does support the conclusion because fireball is difficult to place to use effectively. You can always use Chromatic Orb without concern about damaging enemies. It does not always do damage, but you can always use it and while you do 0 damage if you miss on the first attack, you are also more likely to do full damage because it is usually more easy to hit then it is for an enemy to fail a save and it is easier to create advantage on an attack roll than disadvantage on a saving throw. You can change your damage type to what is needed for an encounter.</p><p></p><p>Metamagic is not the reason I think it is better. You can use metamagic on either, but if we are talking about Sorcerer specifically, innate sorcery makes Chromatic Orb a lot better, while it is only a small improvement on Fireball. I was talking about casters in general when I said Chromatic Prb is better. In a Sorcerer this is no competition, it is rare that fireball will be better in tier 3. Metamagic does not really overcome the main problem with using fireball effectively and that is the AOE.</p><p></p><p>If you are not playing a Sorcerer the AOE really makes CO more effective most of the time. If you are playing an Evoker then Fireball is better, but on any other class/subclass I do not think it is generally better. It is situationally better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9740572, member: 7030563"] Most of the time it does support the conclusion because fireball is difficult to place to use effectively. You can always use Chromatic Orb without concern about damaging enemies. It does not always do damage, but you can always use it and while you do 0 damage if you miss on the first attack, you are also more likely to do full damage because it is usually more easy to hit then it is for an enemy to fail a save and it is easier to create advantage on an attack roll than disadvantage on a saving throw. You can change your damage type to what is needed for an encounter. Metamagic is not the reason I think it is better. You can use metamagic on either, but if we are talking about Sorcerer specifically, innate sorcery makes Chromatic Orb a lot better, while it is only a small improvement on Fireball. I was talking about casters in general when I said Chromatic Prb is better. In a Sorcerer this is no competition, it is rare that fireball will be better in tier 3. Metamagic does not really overcome the main problem with using fireball effectively and that is the AOE. If you are not playing a Sorcerer the AOE really makes CO more effective most of the time. If you are playing an Evoker then Fireball is better, but on any other class/subclass I do not think it is generally better. It is situationally better. [/QUOTE]
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Fireball Vs Chromatic Orb Late Tier 2 Thoughts.
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