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Community
General Tabletop Discussion
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Fireball vs Glittering Dust
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<blockquote data-quote="angry monkey" data-source="post: 1764546" data-attributes="member: 23915"><p><strong>Shot through the heart, and you're too late</strong></p><p></p><p>Personally, I'd say that glittering dust wouldn't work.</p><p></p><p>I guess there are three basic ways to justify this stance:</p><p></p><p>One: There's no mention of it working like this, since it's somewhat dubious, WoTC would have mentioned that it works if it was supposed to.</p><p></p><p>A.K.A. "If God had wanted Glitterdust to stop a fireball, he'd have told me."</p><p></p><p>Two: It throws off the game mechanics. A second level bard spell should not be able to negate a fireball. At least, not one that I can think of right now. Plus, if it works for fireballs, why wouldn't it have some effect on arrows, or movement, or rays, etc.</p><p></p><p>A.K.A. "It's just a frigging way to see invisible, you wanna-be-powergamer."</p><p></p><p>Three: The physics doesn't work. I hate to bring physics into DnD, because magic doesn't work, and a lot of the rules don't work (but we need them that way to make gameplay easier). That's why this rule is last. Glitterdust creates a cloud of particles. Sure, the particles have mass. So does the air. But they are not bonded together to form something "solid". You can't walk on them, or set your cup of mead on them, they don't stop people from running around a corner and kicking you in the pants, et al.</p><p></p><p>A.K.A. "<strong>glitterDUST. YOU CAN <em>BREATHE</em> DUST!</strong>"</p><p></p><p></p><p></p><p></p><p>Edit: looks like I'm beating a dead horse, as two people posted while I was writing my reply. Oh well, on to the next one.</p></blockquote><p></p>
[QUOTE="angry monkey, post: 1764546, member: 23915"] [b]Shot through the heart, and you're too late[/b] Personally, I'd say that glittering dust wouldn't work. I guess there are three basic ways to justify this stance: One: There's no mention of it working like this, since it's somewhat dubious, WoTC would have mentioned that it works if it was supposed to. A.K.A. "If God had wanted Glitterdust to stop a fireball, he'd have told me." Two: It throws off the game mechanics. A second level bard spell should not be able to negate a fireball. At least, not one that I can think of right now. Plus, if it works for fireballs, why wouldn't it have some effect on arrows, or movement, or rays, etc. A.K.A. "It's just a frigging way to see invisible, you wanna-be-powergamer." Three: The physics doesn't work. I hate to bring physics into DnD, because magic doesn't work, and a lot of the rules don't work (but we need them that way to make gameplay easier). That's why this rule is last. Glitterdust creates a cloud of particles. Sure, the particles have mass. So does the air. But they are not bonded together to form something "solid". You can't walk on them, or set your cup of mead on them, they don't stop people from running around a corner and kicking you in the pants, et al. A.K.A. "[B]glitterDUST. YOU CAN [I]BREATHE[/I] DUST![/B]" Edit: looks like I'm beating a dead horse, as two people posted while I was writing my reply. Oh well, on to the next one. [/QUOTE]
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Fireball vs Glittering Dust
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