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Fireball vs Orb - Demonweb Pits Data (no spoilers)
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<blockquote data-quote="ThirdWizard" data-source="post: 3527502" data-attributes="member: 12037"><p>To emphasize this point:</p><p></p><p>Say you're fighting 5 enemies. Tactic 1 is to attack one enemy at a time with focused fire until they die, rinse, repeat. Tactic 2 is to deal equal damage to everyone, so that they die at the same time. Assuming you can kill 1 enemy a round with Tactic 1 by the end of each round, the enemies will get 5+4+3+2+1 actions against you, 15 total. In order to get the same number of actions against you with Tactic 2, you have to kill all the enemies on round 3, or <em>over fifty percent more</em> damage per round (about 1.66 times).</p><p></p><p>And, even if you get this damage output with area effects, Tactic 2 is still inferior, since it will be harder for a cleric to keep up with the damage, enemies can retain flanking longer, its harder to move around, etc, through the battle. Also, you're taking those 15 actions against you over 3 rounds instead of over 5 rounds.</p><p></p><p>So, unless those area damage spells are doing <em>significantly</em> better (and that means about double and <em>all</em> the enemies are always getting caught in them while the PCs aren't) damage than the single spells, the single ones are still better.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3527502, member: 12037"] To emphasize this point: Say you're fighting 5 enemies. Tactic 1 is to attack one enemy at a time with focused fire until they die, rinse, repeat. Tactic 2 is to deal equal damage to everyone, so that they die at the same time. Assuming you can kill 1 enemy a round with Tactic 1 by the end of each round, the enemies will get 5+4+3+2+1 actions against you, 15 total. In order to get the same number of actions against you with Tactic 2, you have to kill all the enemies on round 3, or [i]over fifty percent more[/i] damage per round (about 1.66 times). And, even if you get this damage output with area effects, Tactic 2 is still inferior, since it will be harder for a cleric to keep up with the damage, enemies can retain flanking longer, its harder to move around, etc, through the battle. Also, you're taking those 15 actions against you over 3 rounds instead of over 5 rounds. So, unless those area damage spells are doing [i]significantly[/i] better (and that means about double and [i]all[/i] the enemies are always getting caught in them while the PCs aren't) damage than the single spells, the single ones are still better. [/QUOTE]
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Fireball vs Orb - Demonweb Pits Data (no spoilers)
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