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Fireball vs. Wind Wall
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<blockquote data-quote="Lord Pendragon" data-source="post: 1901847" data-attributes="member: 707"><p>This is where I disagree. The pellet from the <em>fireball</em> is, IMO, a normal missile. Thus, it suffers a 30% miss chance. That does, however, take us into murkier waters rules-wise, since the rules do not take into account the possibility that an AoE spell might be subject to a 30% miss chance. And I can understand why they don't. <em>Fireball</em>, and the fact that it produces a pellet, makes it unique as far as AoE's go, which usually simply target an Area and have done with it.</p><p></p><p>Were I the DM (which I'm not, in the scenario where this will come up for me, but for the further sake of this discussion), I might suggest the pellet veer 30% off-course, for instance. This could result in a <em>fireball</em> detonating too early (by hitting the ground before it gets to its intended destination), detonating above its target (and thus possibly having a smaller effective area), or detonating off to the right of left of its target, possibly hitting a portion of its intended targets, but not others.</p><p></p><p>Or another way to rule might be to simply apply the 30% to the negation effect. So that the <em>fireball</em> pellet has a 30% chance of being carried up and away harmlessly like an arrow or bolt, and a 70% chance of pushing through the <em>Wind Wall</em> without any deviation in its course.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1901847, member: 707"] This is where I disagree. The pellet from the [i]fireball[/i] is, IMO, a normal missile. Thus, it suffers a 30% miss chance. That does, however, take us into murkier waters rules-wise, since the rules do not take into account the possibility that an AoE spell might be subject to a 30% miss chance. And I can understand why they don't. [i]Fireball[/i], and the fact that it produces a pellet, makes it unique as far as AoE's go, which usually simply target an Area and have done with it. Were I the DM (which I'm not, in the scenario where this will come up for me, but for the further sake of this discussion), I might suggest the pellet veer 30% off-course, for instance. This could result in a [i]fireball[/i] detonating too early (by hitting the ground before it gets to its intended destination), detonating above its target (and thus possibly having a smaller effective area), or detonating off to the right of left of its target, possibly hitting a portion of its intended targets, but not others. Or another way to rule might be to simply apply the 30% to the negation effect. So that the [i]fireball[/i] pellet has a 30% chance of being carried up and away harmlessly like an arrow or bolt, and a 70% chance of pushing through the [i]Wind Wall[/i] without any deviation in its course. [/QUOTE]
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Fireball vs. Wind Wall
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