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Fireball vs. Wind Wall
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<blockquote data-quote="Lord Pendragon" data-source="post: 1914709" data-attributes="member: 707"><p>The range increment bit is meaningless, as far as I can tell. All that matters is maximum distance. And an arrow can indeed be fired 1000 ft. with the proper feats and bow.</p><p></p><p>In any case, as it turns out the point was moot for our party. Last night our seven member team of 8th-level PCs ambushed a goblin army. In the surprise round, the cleric threw up a <em>Wind Wall</em> which served admirably to deflect the army's missile fire. The DM ruled that the <em>Fireball</em> spell is unaffected by the <em>Wind Wall</em>, so our party wizard stood behind the <em>Wind Wall</em> and blasted the army with <em>Fireball</em> after <em>Fireball</em>. I'd been concerned about enemy spellcasters throwing <em>Fireballs</em> back at us, (which is why I posed the question of <em>Wind Wall</em> possibly blocking <em>Fireball</em>,) but it turns out they didn't have that kind of firepower.</p><p></p><p>I didn't anticipate the several enemy leaders that drank potions of <em>Invisibility</em>, nor the flying super-bugbears, nor the <em>Cones of Cold</em> and <em>Javelins of Lightning</em> that were thrown around. But hey, no plan can take everything into account versus an enemy we'd never fought before! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>All in all, the plan worked like a charm, and our party destroyed the entire goblin army. It was a fantastic combat that lasted the entire session long (the DM had all 150+ goblin enemies set up on the gaming table when we got there! Our ranger was <em>not</em> thrilled with the idea of us "ambushing" them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>Many thanks to everyone who's chimed in on this thread.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1914709, member: 707"] The range increment bit is meaningless, as far as I can tell. All that matters is maximum distance. And an arrow can indeed be fired 1000 ft. with the proper feats and bow. In any case, as it turns out the point was moot for our party. Last night our seven member team of 8th-level PCs ambushed a goblin army. In the surprise round, the cleric threw up a [i]Wind Wall[/i] which served admirably to deflect the army's missile fire. The DM ruled that the [i]Fireball[/i] spell is unaffected by the [i]Wind Wall[/i], so our party wizard stood behind the [i]Wind Wall[/i] and blasted the army with [i]Fireball[/i] after [i]Fireball[/i]. I'd been concerned about enemy spellcasters throwing [i]Fireballs[/i] back at us, (which is why I posed the question of [i]Wind Wall[/i] possibly blocking [i]Fireball[/i],) but it turns out they didn't have that kind of firepower. I didn't anticipate the several enemy leaders that drank potions of [i]Invisibility[/i], nor the flying super-bugbears, nor the [i]Cones of Cold[/i] and [i]Javelins of Lightning[/i] that were thrown around. But hey, no plan can take everything into account versus an enemy we'd never fought before! ;) All in all, the plan worked like a charm, and our party destroyed the entire goblin army. It was a fantastic combat that lasted the entire session long (the DM had all 150+ goblin enemies set up on the gaming table when we got there! Our ranger was [i]not[/i] thrilled with the idea of us "ambushing" them. :p) Many thanks to everyone who's chimed in on this thread. [/QUOTE]
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