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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8243601" data-attributes="member: 93670"><p>Combing through the spells when we get those is going to be a lot of fun with a lot of these already setting up neat ways creative players can use things together or be awesome at stuff <em>other</em> than just blasting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />.</p><ul> <li data-xf-list-type="ul">very nice adjustment to <strong>slow</strong> to make it well worth the dual concentration & short duration <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></li> <li data-xf-list-type="ul">With <strong>Find Familiar</strong> The shift to caster's choice of celestial or fiend introduces some fun worldbuilding implications with wards against those creature types existing (or not existing) in places where that wouldn't normally be the case <img class="smilie smilie--emoji" alt="😈" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" title="Smiling face with horns :smiling_imp:" data-shortname=":smiling_imp:" loading="lazy" width="64" height="64" /></li> <li data-xf-list-type="ul">I agree with others on <strong>Heart of Dis</strong> being a great buff for the level with a no joke risk but notice one thing interesting with the rare spell <strong>Roav's True Heart of Dis </strong>Changing your creature type to fiend allows all sorts of fun shifts to what you can & can't do along with what can effect you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></li> <li data-xf-list-type="ul"><strong><em>Maybe </em>Featherfall </strong>that upcast option is pretty neat. 2nd level spell slots aren't that high but I can remember a bunch of times that players have tried to devise ways of doing just that with featherfall so having a way hard coded to do it for sure will be a nice marker to let gm's know it's ok <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></li> <li data-xf-list-type="ul"><strong>Heat metal</strong> went from an absurd spell to one that looks like it will be a solid choice of spell that doesn't call down gm wrath or just annoy everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></li> <li data-xf-list-type="ul"><strong>Komanov's final feast</strong> has incredible social pillar type implications <img class="smilie smilie--emoji" alt="🫂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1fac2.png" title="People hugging :people_hugging:" data-shortname=":people_hugging:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="🤗" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f917.png" title="Hugging face :hugging:" data-shortname=":hugging:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="🫂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1fac2.png" title="People hugging :people_hugging:" data-shortname=":people_hugging:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="💀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f480.png" title="Skull :skull:" data-shortname=":skull:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="💀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f480.png" title="Skull :skull:" data-shortname=":skull:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="💀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f480.png" title="Skull :skull:" data-shortname=":skull:" loading="lazy" width="64" height="64" /></li> <li data-xf-list-type="ul"><strong>Find Steed:</strong> Including giant lizard in the mix just sounds fun, also interesting to compare it's <em>"conjuration beasts divine, summoning" </em>tags to find familiar's<em> "conjuration, arcane ritual, summoning" </em>tag collection</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8243601, member: 93670"] Combing through the spells when we get those is going to be a lot of fun with a lot of these already setting up neat ways creative players can use things together or be awesome at stuff [I]other[/I] than just blasting :cool:. [LIST] [*]very nice adjustment to [B]slow[/B] to make it well worth the dual concentration & short duration :cool: [*]With [B]Find Familiar[/B] The shift to caster's choice of celestial or fiend introduces some fun worldbuilding implications with wards against those creature types existing (or not existing) in places where that wouldn't normally be the case 😈 [*]I agree with others on [B]Heart of Dis[/B] being a great buff for the level with a no joke risk but notice one thing interesting with the rare spell [B]Roav's True Heart of Dis [/B]Changing your creature type to fiend allows all sorts of fun shifts to what you can & can't do along with what can effect you :cool: [*][B][I]Maybe [/I]Featherfall [/B]that upcast option is pretty neat. 2nd level spell slots aren't that high but I can remember a bunch of times that players have tried to devise ways of doing just that with featherfall so having a way hard coded to do it for sure will be a nice marker to let gm's know it's ok :cool: [*][B]Heat metal[/B] went from an absurd spell to one that looks like it will be a solid choice of spell that doesn't call down gm wrath or just annoy everyone :LOL: [*][B]Komanov's final feast[/B][I] [/I]has incredible social pillar type implications 🫂🤗🫂💀💀💀 [*][B]Find Steed:[/B] Including giant lizard in the mix just sounds fun, also interesting to compare it's [I]"conjuration beasts divine, summoning" [/I]tags to find familiar's[I] "conjuration, arcane ritual, summoning" [/I]tag collection [/LIST] [/QUOTE]
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