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*Pathfinder & Starfinder
Fireballing dead bodies
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<blockquote data-quote="maggot" data-source="post: 2141797" data-attributes="member: 1005"><p>Last session the wizard used an empowered fireball on the bad guys and did 63 damage. The problem was that one party member's corpse was on the ground in the area of effect along with the corpse of one of the opposition. Since the corpses weren't going to save, each item on each corpse saved using its own Reflex save. The wizards save DC was like 22.</p><p></p><p>So it ended up that almost all the items failed to save. The Reflex save for caster level 10 item is +7, so about 75% of the time the item will fail. And for things like cloaks, wands, scrolls, potions, etc., the 32 points of damage will destroy the item. (32 damage because fire damage is halved for items.) Actually even saving for 16 damage would kill a lot of items, how many hit points does a scroll or cloak have?</p><p></p><p>Seems only magic armor and magic weapons could survive this. But the two corpses were both unarmored types. And the spell had only the DC of a 3rd level spell, I can't imagine what would have happened if it had been a 7th level spell. Actually I can imagine, every item would have needed a natural 20 to save. Not pretty.</p><p></p><p>So my question is two fold: First, did we do this right? Second, if we did this right, how often does this happen with higher level parties. I've heard of people complaining about Mord's disjunction being worse than death because replacing items is harder than resurrection, but if you die and then have the bad fortune of being at ground zero of an evocation spell, your items are just as toasty. I've never heard anyone mention that before so I'm a bit stunned.</p></blockquote><p></p>
[QUOTE="maggot, post: 2141797, member: 1005"] Last session the wizard used an empowered fireball on the bad guys and did 63 damage. The problem was that one party member's corpse was on the ground in the area of effect along with the corpse of one of the opposition. Since the corpses weren't going to save, each item on each corpse saved using its own Reflex save. The wizards save DC was like 22. So it ended up that almost all the items failed to save. The Reflex save for caster level 10 item is +7, so about 75% of the time the item will fail. And for things like cloaks, wands, scrolls, potions, etc., the 32 points of damage will destroy the item. (32 damage because fire damage is halved for items.) Actually even saving for 16 damage would kill a lot of items, how many hit points does a scroll or cloak have? Seems only magic armor and magic weapons could survive this. But the two corpses were both unarmored types. And the spell had only the DC of a 3rd level spell, I can't imagine what would have happened if it had been a 7th level spell. Actually I can imagine, every item would have needed a natural 20 to save. Not pretty. So my question is two fold: First, did we do this right? Second, if we did this right, how often does this happen with higher level parties. I've heard of people complaining about Mord's disjunction being worse than death because replacing items is harder than resurrection, but if you die and then have the bad fortune of being at ground zero of an evocation spell, your items are just as toasty. I've never heard anyone mention that before so I'm a bit stunned. [/QUOTE]
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