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Fireballing dead bodies
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<blockquote data-quote="ThirdWizard" data-source="post: 2146989" data-attributes="member: 12037"><p>This is true and I'm not meaning to come off as sounding like it is. I try to say "guidline" and "approximate" whenever possible.</p><p></p><p></p><p></p><p>No, but I would probably watch wealth given out, however. He'll catch up back to his old level soon enough with the 3.5 revisions on leveling in any case.</p><p></p><p></p><p></p><p>That's a difficult question to answer. I would partially depend on the circumstances of the lost item. I would imagine it also depends on how much the PC is in need of a magical weapon. Personally I give out lots of rewards that can't be stolen, abilities unique to PCs. This indirectly aids me in not having to worry about these situations very often.</p><p></p><p></p><p></p><p>Well its expected wealth at that level. If the PCs don't have that much or have more, for whatever reason, the DM needs to take this into account when creating encounters for the characters to overcome. The problem with this particular example is that only one character has lost a potential great amount of wealth, and PCs' power in 3.X are highly tied to their magical equipment leaving that particular character at a much lower power than the others.</p><p></p><p>This is less of an issue if the players and DM want to run a low-wealth/high-wealth game. In this case, the DM just has to make sure everything is scaled properly. It is most important IMO that players have relatively equal wealths, lest one player feel more like a burdon than an equal adventurer.</p><p></p><p></p><p></p><p>I like to think of it as an ambigous hidden stat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2146989, member: 12037"] This is true and I'm not meaning to come off as sounding like it is. I try to say "guidline" and "approximate" whenever possible. No, but I would probably watch wealth given out, however. He'll catch up back to his old level soon enough with the 3.5 revisions on leveling in any case. That's a difficult question to answer. I would partially depend on the circumstances of the lost item. I would imagine it also depends on how much the PC is in need of a magical weapon. Personally I give out lots of rewards that can't be stolen, abilities unique to PCs. This indirectly aids me in not having to worry about these situations very often. Well its expected wealth at that level. If the PCs don't have that much or have more, for whatever reason, the DM needs to take this into account when creating encounters for the characters to overcome. The problem with this particular example is that only one character has lost a potential great amount of wealth, and PCs' power in 3.X are highly tied to their magical equipment leaving that particular character at a much lower power than the others. This is less of an issue if the players and DM want to run a low-wealth/high-wealth game. In this case, the DM just has to make sure everything is scaled properly. It is most important IMO that players have relatively equal wealths, lest one player feel more like a burdon than an equal adventurer. I like to think of it as an ambigous hidden stat. ;) [/QUOTE]
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