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Fireballing dead bodies
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<blockquote data-quote="moritheil" data-source="post: 2147247" data-attributes="member: 30610"><p>Again, this is a combat oriented mentality. You can train other people to earn money, for example, or take up a job that gives you basic items and work your way back. Heck, by a high level you should have earned a lot of favors from people. Some of them will want to help you get back up on your feet. If your group keeps a cache of spare items and gear, that could help. If you're chaotic, you can always go raid some smaller guys and take their items and gear.</p><p></p><p>What I'm arguing against is that there seems to be this overriding mentality that the player DESERVES a full restitution from the DM simply because another player dropped the ball, and that it is now entirely the DM's job to take care of this, seamlessly, and without the slightest inconvenience to any of the players. IMC, that is not the DM's job. A player error implies work on the part of the players to fix it.</p><p></p><p>I believe that it can and should be RPed, and furthermore that if nothing changes in overall wealth levels or difficulty, it encourages the wizard to keep fireballing his teammates' gear.</p><p></p><p>PS: Saev, you keep bringing up examples of combat as if straightforward combat were the only option worth considering. Perhaps it is in your campaign. Have fun with it. Personally, I see it as an opportunity for the party to start relying on their wits to survive in the world, rather than relying on their extensive spreadsheet analysis and min-maxing. Again, before you post yet another time yelling at me about combat balance, I am not talking about a campaign which is nothing but fight after fight. Hopefully you will understand, since this is the second or third time I've had to post this.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2147247, member: 30610"] Again, this is a combat oriented mentality. You can train other people to earn money, for example, or take up a job that gives you basic items and work your way back. Heck, by a high level you should have earned a lot of favors from people. Some of them will want to help you get back up on your feet. If your group keeps a cache of spare items and gear, that could help. If you're chaotic, you can always go raid some smaller guys and take their items and gear. What I'm arguing against is that there seems to be this overriding mentality that the player DESERVES a full restitution from the DM simply because another player dropped the ball, and that it is now entirely the DM's job to take care of this, seamlessly, and without the slightest inconvenience to any of the players. IMC, that is not the DM's job. A player error implies work on the part of the players to fix it. I believe that it can and should be RPed, and furthermore that if nothing changes in overall wealth levels or difficulty, it encourages the wizard to keep fireballing his teammates' gear. PS: Saev, you keep bringing up examples of combat as if straightforward combat were the only option worth considering. Perhaps it is in your campaign. Have fun with it. Personally, I see it as an opportunity for the party to start relying on their wits to survive in the world, rather than relying on their extensive spreadsheet analysis and min-maxing. Again, before you post yet another time yelling at me about combat balance, I am not talking about a campaign which is nothing but fight after fight. Hopefully you will understand, since this is the second or third time I've had to post this. [/QUOTE]
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